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SW:JK3 Modding, Mapping and Editing
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Old May 16th, 2007   #101
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Okay, sadly, I don't think the impact effects would work in MP, just giving you a heads up on that. Sorry 'bout that. I mean if you like them working in SP that'd be all well and good, but who actually plays SP, right? haharuhar.
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Old May 18th, 2007   #102
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Well I play mainly sp 'couse I dont have internet connection at home

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Old May 18th, 2007   #103
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I, personally, think having all the Element sabers in one pack would be terror for anybody who has a bunch of other sword mods.

I suggest, then, you should make a separate PK3 for each individual element. Same weapon, different element. It'd reduce the chance of having "too many sabers" (if you have more than a set amount of sabers, the default sabers will not load).

And I thought we'd resolved the saber trail issue? I just want to know why you insist on having default saber trails, making it look so much less refined and more a 3-minute sab file job with sound code copy+pasted & modified from some other guy's sab file. I avoided the saber trails when you wanted help with stuff like that, yet I don't see why you chose to have them.

There's no real way to change saber trails without changing all the saber trails in the game, though, so that's the only issue that can't be dealt with.
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Old May 18th, 2007   #104
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you can always look on the list that comes up when you have too many sabers

http://www.mypicshare.com/thumbs/20070830/6geh3l83.jpg
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Old May 18th, 2007   #105
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I think that the saber trail for sabers without a white core looks just like the trail from MMZ. And how do you do what DemonCloud is proposing?
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Old May 19th, 2007   #106
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Quote:
Originally Posted by DemonCloud View Post
you can always look on the list that comes up when you have too many sabers
THat's exactly what I'm afraid of. Those of us who have a lot of sword mods will end up not being able to use the base sabers (which are REQUIRED on most servers as most servers don't carry so many swords) and instead being stuck with the Stinger (A Reborn's saber). But there's no telling as to what could happen if that couldn't be loaded.
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Old May 19th, 2007   #107
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lol
i meant the list that comes up in the console then just do saber1 for single and do single 2 if you want an dual, with the sabers name of course

http://www.mypicshare.com/thumbs/20070830/6geh3l83.jpg
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Old May 19th, 2007   #108
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If cheats aren't enabled then all that will happen is that your command will end up being sent to everyone as a message through the chat function.
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Old May 20th, 2007   #109
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Okay I'll put elementals in their own .pk3 and maybe I'll put also other weapons in separate .pk3 (mmz.pk3 mmx.pk3 etc..) and as for saber trail I already removed that gfx/effects/sabers folder so now it uses normal trail but I might add it in separate .pk3 and I'll also put that custom menu and hud in separate .pk3

now I started making weapons from original megaman series I found great ref. pics from megaman & bass game when you pick up every cd there is to find

I also started collecting/writing megaman story that I'll add in separate .pk3 also (story from mm1-8 to mmx1-? and mmz1-4 and mmzx1-? so there will be huge info about megaman universe)

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Old May 20th, 2007   #110
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How about a separate .pk3 for the HUD?
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