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SW:JK3 Modding, Mapping and Editing
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Old February 18th, 2007   #1
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Default Opening Rancor in Modview

Can anyone give me some tips here?

I put the _humanoid_rancor file until the players folder. Anyway can of you help me out?

Also I would like to know how I can spawn npcs, see when I try to enable cheats it does not allow me because I'm not an admin (on my own solo game server)

Thanks for the help guys
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Old February 18th, 2007   #2
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Default Re: Opening Rancor in Modview

You first need to set your map to be cheat enabled. Bring up the console (shift and ~) then type in devmapall the name of your map. For instance, to spawn one of the maps from the game, go devmapall mp/ffa5 and there you have it. You now have cheats enabled.


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Old February 18th, 2007   #3
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Default Re: Opening Rancor in Modview

im also wondering how you can open rancor in modview.
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Old February 23rd, 2007   #4
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Default Re: Opening Rancor in Modview

Yes, the help would be greatly appreciated
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Old February 23rd, 2007   #5
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Default Re: Opening Rancor in Modview

ModView doesn't just need the model, it also needs the model's skeleton.

So, you'll need to copy the Rancor's skeleton folder into C:/base/models/players as well as the Rancor model folder, in very much the same way that humanoid models also require the _humanoid folder.
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