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Opening Rancor in Modview Can anyone give me some tips here? I put the _humanoid_rancor file until the players folder. Anyway can of you help me out? Also I would like to know how I can spawn npcs, see when I try to enable cheats it does not allow me because I'm not an admin (on my own solo game server) Thanks for the help guys :) |
Re: Opening Rancor in Modview You first need to set your map to be cheat enabled. Bring up the console (shift and ~) then type in devmapall the name of your map. For instance, to spawn one of the maps from the game, go devmapall mp/ffa5 and there you have it. You now have cheats enabled. |
Re: Opening Rancor in Modview im also wondering how you can open rancor in modview. |
Re: Opening Rancor in Modview Yes, the help would be greatly appreciated |
Re: Opening Rancor in Modview ModView doesn't just need the model, it also needs the model's skeleton. So, you'll need to copy the Rancor's skeleton folder into C:/base/models/players as well as the Rancor model folder, in very much the same way that humanoid models also require the _humanoid folder. |
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