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-   -   Opening Rancor in Modview (http://forums.filefront.com/sw-jk3-modding-mapping-editing/302243-opening-rancor-modview.html)

Wogasm February 18th, 2007 02:25 AM

Opening Rancor in Modview
 
Can anyone give me some tips here?

I put the _humanoid_rancor file until the players folder. Anyway can of you help me out?

Also I would like to know how I can spawn npcs, see when I try to enable cheats it does not allow me because I'm not an admin (on my own solo game server)

Thanks for the help guys :)

Crossbolt February 18th, 2007 10:04 AM

Re: Opening Rancor in Modview
 
You first need to set your map to be cheat enabled. Bring up the console (shift and ~) then type in devmapall the name of your map. For instance, to spawn one of the maps from the game, go devmapall mp/ffa5 and there you have it. You now have cheats enabled.

ConnerBrower February 18th, 2007 12:01 PM

Re: Opening Rancor in Modview
 
im also wondering how you can open rancor in modview.

Wogasm February 23rd, 2007 01:30 PM

Re: Opening Rancor in Modview
 
Yes, the help would be greatly appreciated

Mikouen February 23rd, 2007 01:32 PM

Re: Opening Rancor in Modview
 
ModView doesn't just need the model, it also needs the model's skeleton.

So, you'll need to copy the Rancor's skeleton folder into C:/base/models/players as well as the Rancor model folder, in very much the same way that humanoid models also require the _humanoid folder.


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