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-   -   Hoverboard? (http://forums.filefront.com/sw-jk3-modding-mapping-editing/300431-hoverboard.html)

Inyri Forge February 3rd, 2007 07:23 PM

Hoverboard?
 
It occured to me the other day that a hoverboard might make a really cool vehicle. I was thinking of overwriting the swoop with various designs of hoverboards, becuase I think it would make t2_trip in SP hilarious. :p

http://img457.imageshack.us/img457/9585/hovergf4.jpg

Naturally I'm going to increase the size of the hoverboard, and the animations still need to be tweaked, but in practice it works like it's supposed to. Any thoughts? (It's untextured, before anyone asks.)

Ryo Thorn February 3rd, 2007 07:39 PM

Re: Hoverboard?
 
No real questions, but I thought of making something like that before, the engine SHOULD support it beautifully, and your board looks great. Also digging the way the stance looks with it.

The_Aaron February 3rd, 2007 07:42 PM

Re: Hoverboard?
 
Yea it looks pritty good, i'll have to get it when you release it.:nodding: :nodding:

-Samurai- February 3rd, 2007 07:58 PM

Re: Hoverboard?
 
That'd be real cool. Maybe you could somehow add a kind of blur effect slightly underneath it to sorta make it look more..hovery...? If that makes any sense..lol

'Harmonium February 3rd, 2007 08:00 PM

Re: Hoverboard?
 
wow! nice idea! *reminds me of Back To The Future 2* ^^

Inyri Forge February 3rd, 2007 08:05 PM

Re: Hoverboard?
 
Quote:

Originally Posted by 1ShotDoctor (Post 3519363)
That'd be real cool. Maybe you could somehow add a kind of blur effect slightly underneath it to sorta make it look more..hovery...? If that makes any sense..lol

I was thinking maybe sort of a glow, maybe in circular rings as a "hover" pad.

http://i14.photobucket.com/albums/a3...hoverboard.jpg

Click the above image for a video sample of how the hoverboard currently looks. I will increase the size tonight, so the feet aren't half off the edge, and I am open to suggestions for designs for the hoverboards. I'd like to include several, so feel free to give as many ideas as you can come up with (or even design some of your own).

Eclypse February 3rd, 2007 08:17 PM

Re: Hoverboard?
 
Sweet idea. I know I'm a little biased, but what about a design similar to the hoverboards in Dirge of Cerberus. Not like it has to be, but it would give it some style, unless you are shooting for the back to the future look. I can post some screens if you like.

Ryojin February 3rd, 2007 09:06 PM

Re: Hoverboard?
 
You know what I would love to see? The board that Zell had in FF8...

Great looking stuff, Inyri, even though it is not finished. :p

Inyri Forge February 3rd, 2007 09:46 PM

Re: Hoverboard?
 
http://i14.photobucket.com/albums/a3...overboard2.jpg

Update -- increased the size of the board, and included attack animations. I'm going to have to look into those a little, I think.

Any suggestions for sounds are also welcome. I'm not going to leave the swoop sounds -- dont worry. :p

Ryojin February 3rd, 2007 10:33 PM

Re: Hoverboard?
 
I can't imagine a hoverboard being anywhere as near as loud as a swoop, some mebbe some quiet noise would work...

As for the attack animations, I can't say I care a whole lot for them. If the target is gonna be on the ground, that could go right over their head. Mebbe if you had a swing like the animation called 'Both_a4_br_tl' for the right side and 'Both_a4_bl_tr' for the left?

Crossbolt February 3rd, 2007 10:49 PM

Re: Hoverboard?
 
Well, I dont know about styles of boards, maybe something that looks like a surfboard for one of them, or a board that was made up of either two hexagons(or octagons) that had a narrower strectch of board connecting the two... but I think it would be nice if the stance on the vehicle had the user leaning into the front of the board instead of on the back of it. I think it would give more of the feeling that the user was his weight around in order to navigate the board instead of just looking like he is going for a ride that he has no control over...

One foot in front of the other, leaning towards the front foot in about a 45º angle. Shoulders back, arms outstreched behind him. The front calf perpindicular to the ground, front foot planted, back foot arched on its toes, your face forward. Your shoulders should be in line with your front knee and your front foot, with your back foot 3 or 4 feet behind the first. I hope that helps explain what I mean. I looked for a few pictures, and the closest I found is of the silver surfer (whose board would also make a really hoverboard) but its not exact.



Anyway, hope that helps...

EDIT: If you plan on making the octagonal sort of board, I think it would need a different stance than listed above. For a board like that, I would have it so that the user was standing "sideways" In which (s)he is looking over the her/his shoulder to see forward. The feet would be apart wider than shoulder length, the forward knee bent over the front foot, facing forward, and having the front arm outstreched toward the destination. Of course, if you did this, you would have the difficulty of either only being able to fight on one side, or you would have to add a move where the board could shift around quickly so that your leading foot swiches, and you can fight on the other side. But I dont know if thats possible at all...

Inyri Forge February 3rd, 2007 10:55 PM

Re: Hoverboard?
 
You find me an animation frame that's like that and I'll certainly use it.

-Samurai- February 3rd, 2007 11:03 PM

Re: Hoverboard?
 
Maybe the start of the dual saber kata would work? Or maybe thats too low? Anyway, I thought a skateboard kinda stance would work but I dont think there are any like in the JA base.

Mad Cat MkII February 4th, 2007 09:45 AM

Re: Hoverboard?
 
i was achully thinking about doing this exact thing for practice with uvmaping that and to see if i could get my model in game as a vehicle. ok it could still due to be bigger if its snowboard like than for someone around 5' 8" the board would need to be from 155-160 cm (trick it sould come roughly to the models nose) how about a chrome one like the silver surfer's o and for realism maby add some bindings for the feet. also i would love to skin this

ShadowSteelDragon February 4th, 2007 10:35 AM

Re: Hoverboard?
 
Will the hoverboard still allow highjacking like the swoops?

Inyri Forge February 4th, 2007 10:36 AM

Re: Hoverboard?
 
For my work with the textures, below is what I have so far:

http://img62.imageshack.us/img62/5209/hovertexwa4.jpg

I stopped working on it last night... because it was 2am... so it's not done, but I though I'd let you guys see the direction I was going with it. The bottom looks similar, but has two hover pads. I wouldn't worry a whole lot about detail on the bottom of the board since you won't see it much (if ever, unless I increase the hover height significantly).

FYI for those who want to try making their own designs for the board, the UV map is below (labeled):

http://img78.imageshack.us/img78/989...duvsmd1.th.jpg

Obviously the bit that's unlabeled is the sides.

Quote:

Originally Posted by madcatmach2
ok it could still due to be bigger if its snowboard like than for someone around 5' 8" the board would need to be from 155-160 cm (trick it sould come roughly to the models nose)

I'm pretty sure it's already about that big right now.

Quote:

o and for realism maby add some bindings for the feet.
I would, except that when you bank the feet move slightly, so I'm under the impression it would look very silly to see the feet clipping through at random intervals. As such, I've made an executive decision to leave them out.

Right now I'm only going to use this model style, but if I release it and it's a success, I'll go back and add some other model designs in addition to simple texture variations.

lassev February 4th, 2007 10:39 AM

Re: Hoverboard?
 
If it's going to work in SP, I'll most certainly devmap t2_trip... Good work and a very nice idea!

Larry McBruce February 4th, 2007 01:04 PM

Re: Hoverboard?
 
I second that. Very good model and skin, and above all, very original idea. This is indeed a refreshing change from the 'usual' vehicles.

Inyri Forge February 4th, 2007 02:08 PM

Re: Hoverboard?
 
http://i14.photobucket.com/albums/a3...erboard_sp.jpg

Sample of the hoverboard as an SP replacement. I am going to look into getting some better/more fluid attack anims, but just wanted to show what it looks like right now.

Metall_pingwin February 4th, 2007 02:34 PM

Re: Hoverboard?
 
The board should still be a tad bigger, also is thre a way to use the attack anims from the hoverbike? those were just so cool with the spinning saber...

ShadowSteelDragon February 4th, 2007 05:43 PM

Re: Hoverboard?
 
Quote:

Originally Posted by ShadowSteelDragon (Post 3520369)
Will the hoverboard still allow highjacking like the swoops?

I think we posted at almost the same time, so you may have not noticed my question. Did you not notice it, or did you just not feel the need to answer it?

Inyri Forge February 4th, 2007 07:21 PM

Re: Hoverboard?
 
Quote:

Did you not notice it, or did you just not feel the need to answer it?
Well since you put it so nicely, I don't feel the need to answer you.

Crossbolt February 4th, 2007 11:55 PM

Re: Hoverboard?
 
Well, I dont know anything about animation stances or frames, nor even claim to, but while I was working on one of my skins, I came across this in the sequences part of ModView. I hope it helps...


Ryo Thorn February 5th, 2007 07:53 AM

Re: Hoverboard?
 
That stance would be fun. Makes me want to work on that silver-surfer thing I said I'd make you. Maybe I'll look in to that later today.

[LA]-Silver February 5th, 2007 10:00 AM

Re: Hoverboard?
 
Brilliant!
Absolutely brilliant idea Inyri!
I assume you will make a board that uses those polygons a bit more effeciently?
Ima see if i can whip up a cool skin for it!

[LA]-Silver February 5th, 2007 10:56 AM

Re: Hoverboard?
 
as said.. here it is
http://img463.imageshack.us/img463/8373/boardxb6.jpg

Sanj February 5th, 2007 11:42 AM

Re: Hoverboard?
 
Nice. I assume that you are going to use a shader to make the green parts glow?

Inyri Forge February 5th, 2007 12:08 PM

Re: Hoverboard?
 
http://img113.imageshack.us/img113/7...gamebc5.th.jpg

Keep the PSD in case we need to change it later, or add a glow. :) If you want a shot of the bottom, let me know.

Sanj February 5th, 2007 12:29 PM

Re: Hoverboard?
 
guys look what i found! its the back to the future hoverboard that Marty Mcfly flew in BTTF2! It seems like this model was made perfectly for this!



If someone were to make this they would rock like a sock at two o'clock.

ShadowSteelDragon February 5th, 2007 01:44 PM

Re: Hoverboard?
 
Quote:

Originally Posted by Inyri Forge (Post 3521104)
Well since you put it so nicely, I don't feel the need to answer you.

D'oh! I gotta remember what tone most people will read in. Sorry about sounding like a jerk there. :(

I've got to start paying more attention to what I say >.<

Really didn't mean to come off like a <<insert explitive here>>. I can live without the answer.

Inyri Forge February 5th, 2007 02:32 PM

Re: Hoverboard?
 
Well I can't exactly answer you anyway. Can't claim to, off the top of my head, know what you mean by swoop hijacking. Is it an MP thing?

ShadowSteelDragon February 5th, 2007 02:37 PM

Re: Hoverboard?
 
No, I don't think it's possible in MP.

When riding on a swoop, if there is another person on a swoop riding next to you, hold down jump and the strafe key that moves you in their direction (helps to start holding down strafe before jump). If you come whithin range of them, you'll jump off your swoop, land on their shoulders, kick'em off, and start riding the swoop you just jumped on.

Inyri Forge February 5th, 2007 02:40 PM

Re: Hoverboard?
 
Well I assume it's possible, although I may have overwritten the animation for it. I still need to consolidate the anims anyway, though. As it is, I accidentally copied over some of the tauntaun rider anims. :p

Red Rebel February 5th, 2007 02:41 PM

Re: Hoverboard?
 
Quote:

Originally Posted by Sanj (Post 3522124)
guys look what i found! its the back to the future hoverboard that Marty Mcfly flew in BTTF2! It seems like this model was made perfectly for this!



If someone were to make this they would rock like a sock at two o'clock.

I was going to try, then randomly post it here without saying anything. Heh.

As for hijakcing, I know there are animations for it, but I don't know if they were ever used. I've never seen it done in game, have no clue how to do it.

EDIT: Oh.

EDIT EDIT: I don't think hijacking would work, since the animations are for sitting on a mount (like a swoop or taun taun), not for standing on a board. It may work, but would look very weird.

ShadowSteelDragon February 5th, 2007 02:43 PM

Re: Hoverboard?
 
I know it's possible, I've done it countless times. I even submitted a PotD of it part-way through where it looks like you're flying over the swoop w/ the caption "Look ma, no hands!"

Mad Cat MkII February 5th, 2007 04:08 PM

Re: Hoverboard?
 
Quote:

Originally Posted by [LA]-Silver (Post 3521936)

ive been trying to create that exact kind of glow for my skin for a base in dynamic glow how did u do it?

Ryo Thorn February 5th, 2007 07:41 PM

Re: Hoverboard?
 
Oh, there's nothing dynamic about that glow, it's just a simple photoshop blending option if I'm not mistaken, or it's an airbrushed effect. Cool idea though, making a skin for it this early in the game.

Inyri Forge February 5th, 2007 08:29 PM

Re: Hoverboard?
 
http://i14.photobucket.com/albums/a3...p_multiple.jpg

For those interested in seeing how it works during SP. It only shows two of the variants in this clip, just by random dumb luck, but there are currently 5 skin variants I have slated to show up during SP (and growing). Ignore the amazingness that is fraps recording winamp.

Master Ridley February 5th, 2007 11:27 PM

Re: Hoverboard?
 
Looks pretty good actually. Is there going to be a version that doesn't replace the swoop?

...the music sounds like a Metroid Prime Remix of Magnoor Caverns...

Gir_teh_Almighteh February 6th, 2007 01:44 AM

Re: Hoverboard?
 
Don't forget. hoverboards don't work on water! hahaha.

ten pointsto whoever guesses the movie.

Sanj February 6th, 2007 04:13 AM

Re: Hoverboard?
 
Quote:

Originally Posted by Gir_teh_Almighteh (Post 3523137)
Don't forget. hoverboards don't work on water! hahaha.

ten pointsto whoever guesses the movie.

*ahem*, Back to the Future Part II?

http://upload.wikimedia.org/wikipedi...Hoverboard.png

Red Rebel February 6th, 2007 07:33 AM

Re: Hoverboard?
 
They hover, they just don't move very well :p

Mad Cat MkII February 6th, 2007 08:16 AM

Re: Hoverboard?
 
Quote:

Originally Posted by Ryo Thorn (Post 3522870)
Oh, there's nothing dynamic about that glow, it's just a simple photoshop blending option if I'm not mistaken, or it's an airbrushed effect. Cool idea though, making a skin for it this early in the game.

ik to really make it glow it needs the dynamic glow shader but for that to work it needs a base glow skined on like this for ex from the shadow trooper
i just need a little help makeing the glow for my shader

Mad Cat MkII February 6th, 2007 10:10 AM

Re: Hoverboard?
 
nm got it well heres my skin for the hover board i think this would look great with dynamic glow turned on for the bottem of the board
http://img75.imageshack.us/img75/367...duvsmd2di2.jpg

[LA]-Silver February 6th, 2007 01:35 PM

Re: Hoverboard?
 
Ooo sweet stuff Inyri!
This is fun, maybe i'll try to do a high-techy board =)
That purple board kinda gave me an idea of some sort.

Ryo Thorn February 6th, 2007 06:54 PM

Re: Hoverboard?
 
Well, I saw everyone else making a board so I figured I would too, turned out pretty well. Feel free to use it for anything you like, I'd be honored of course.

http://img130.imageshack.us/img130/7...duvsmd2pj0.jpg

Inyri Forge February 6th, 2007 08:53 PM

Re: Hoverboard?
 
Quote:

Originally Posted by Crossbolt (Post 3521390)
Well, I dont know anything about animation stances or frames, nor even claim to, but while I was working on one of my skins, I came across this in the sequences part of ModView. I hope it helps...


I didn't want you to think I forgot about this. I tested out this particular frame, and there are a few issues. Firstly, the single saber points straight up, rather than down, or back. Secondly, the back foot clips completely through the board. Otherwise I certainly would have considered using it. As it is, I'm not happy with the current frame, and will only use it if I can't find anything better. If anyone has any other suggestions, I'm more than happy to try them out.

Inyri Forge February 6th, 2007 08:54 PM

Re: Hoverboard?
 
Quote:

Originally Posted by Talonalus (Post 3523059)
Looks pretty good actually. Is there going to be a version that doesn't replace the swoop?

Yes. I'm going to include it in a separate PK3, as if I use all the skins I'm going to have it'll be a hefty vehicle count.

Quote:

Originally Posted by Gir_teh_almighteh
Don't forget. hoverboards don't work on water! hahaha.

Oh it sinks... :p

FYI guys, new "stance" -- tell me if you like it better:

http://img293.imageshack.us/img293/1...0017dz7.th.jpg

I chose that one because it seems to work well with all three saber types. Plus, with dual sabers, it looks wicked. :p As for attack anims, I'm something at a loss. If anyone wants to look into coming up with some, let me know. Also, I'm looking for some reliable beta testers. This means the kind that check for bugs/errors/ideas, not the ones that simply play with it while screaming 'WHEE IM FLYING!!!!'.

Also, I forgot to mention, anyone wanting dynamic glow on their board needs to submit me a glow map. If you don't know how to make one, let me know, or look at post 43.

Crossbolt February 6th, 2007 09:11 PM

Re: Hoverboard?
 
I think that stance looks really good. I dont know if this is possible, but is there a way to center his feet on the board and still have the board fly straight? I think it would look better if his feet were, well on the board you are using in that pic, there are some darker gray areas that I think is where his feet should be located...

Inyri Forge February 6th, 2007 09:13 PM

Re: Hoverboard?
 
I'd have to rotate the driver tag. I could do it, but it would slightly alter the combat anims (they'd be off-kilter slightly). I can try it and see how it looks. I need to move the tag up a bit anyway.


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