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SW:JK3 Modding, Mapping and Editing
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Old February 6th, 2007   #41
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Default Re: Hoverboard?

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Originally Posted by Gir_teh_Almighteh View Post
Don't forget. hoverboards don't work on water! hahaha.

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Old February 6th, 2007   #42
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Default Re: Hoverboard?

They hover, they just don't move very well


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Old February 6th, 2007   #43
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Default Re: Hoverboard?

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Originally Posted by Ryo Thorn View Post
Oh, there's nothing dynamic about that glow, it's just a simple photoshop blending option if I'm not mistaken, or it's an airbrushed effect. Cool idea though, making a skin for it this early in the game.
ik to really make it glow it needs the dynamic glow shader but for that to work it needs a base glow skined on like this for ex from the shadow trooper
Spoiler:
i just need a little help makeing the glow for my shader

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Old February 6th, 2007   #44
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Default Re: Hoverboard?

nm got it well heres my skin for the hover board i think this would look great with dynamic glow turned on for the bottem of the board

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Old February 6th, 2007   #45
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Default Re: Hoverboard?

Ooo sweet stuff Inyri!
This is fun, maybe i'll try to do a high-techy board =)
That purple board kinda gave me an idea of some sort.

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Old February 6th, 2007   #46
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Default Re: Hoverboard?

Well, I saw everyone else making a board so I figured I would too, turned out pretty well. Feel free to use it for anything you like, I'd be honored of course.

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Old February 6th, 2007   #47
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Default Re: Hoverboard?

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Originally Posted by Crossbolt View Post
Well, I dont know anything about animation stances or frames, nor even claim to, but while I was working on one of my skins, I came across this in the sequences part of ModView. I hope it helps...

Spoiler:


I didn't want you to think I forgot about this. I tested out this particular frame, and there are a few issues. Firstly, the single saber points straight up, rather than down, or back. Secondly, the back foot clips completely through the board. Otherwise I certainly would have considered using it. As it is, I'm not happy with the current frame, and will only use it if I can't find anything better. If anyone has any other suggestions, I'm more than happy to try them out.


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Old February 6th, 2007   #48
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Default Re: Hoverboard?

Quote:
Originally Posted by Talonalus View Post
Looks pretty good actually. Is there going to be a version that doesn't replace the swoop?
Yes. I'm going to include it in a separate PK3, as if I use all the skins I'm going to have it'll be a hefty vehicle count.

Quote:
Originally Posted by Gir_teh_almighteh
Don't forget. hoverboards don't work on water! hahaha.
Oh it sinks...

FYI guys, new "stance" -- tell me if you like it better:



I chose that one because it seems to work well with all three saber types. Plus, with dual sabers, it looks wicked. As for attack anims, I'm something at a loss. If anyone wants to look into coming up with some, let me know. Also, I'm looking for some reliable beta testers. This means the kind that check for bugs/errors/ideas, not the ones that simply play with it while screaming 'WHEE IM FLYING!!!!'.

Also, I forgot to mention, anyone wanting dynamic glow on their board needs to submit me a glow map. If you don't know how to make one, let me know, or look at post 43.


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Old February 6th, 2007   #49
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Default Re: Hoverboard?

I think that stance looks really good. I dont know if this is possible, but is there a way to center his feet on the board and still have the board fly straight? I think it would look better if his feet were, well on the board you are using in that pic, there are some darker gray areas that I think is where his feet should be located...


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Old February 6th, 2007   #50
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Default Re: Hoverboard?

I'd have to rotate the driver tag. I could do it, but it would slightly alter the combat anims (they'd be off-kilter slightly). I can try it and see how it looks. I need to move the tag up a bit anyway.


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