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-   -   Hoverboard? (http://forums.filefront.com/sw-jk3-modding-mapping-editing/300431-hoverboard.html)

Crossbolt February 3rd, 2007 10:49 PM

Re: Hoverboard?
 
Well, I dont know about styles of boards, maybe something that looks like a surfboard for one of them, or a board that was made up of either two hexagons(or octagons) that had a narrower strectch of board connecting the two... but I think it would be nice if the stance on the vehicle had the user leaning into the front of the board instead of on the back of it. I think it would give more of the feeling that the user was his weight around in order to navigate the board instead of just looking like he is going for a ride that he has no control over...

One foot in front of the other, leaning towards the front foot in about a 45º angle. Shoulders back, arms outstreched behind him. The front calf perpindicular to the ground, front foot planted, back foot arched on its toes, your face forward. Your shoulders should be in line with your front knee and your front foot, with your back foot 3 or 4 feet behind the first. I hope that helps explain what I mean. I looked for a few pictures, and the closest I found is of the silver surfer (whose board would also make a really hoverboard) but its not exact.



Anyway, hope that helps...

EDIT: If you plan on making the octagonal sort of board, I think it would need a different stance than listed above. For a board like that, I would have it so that the user was standing "sideways" In which (s)he is looking over the her/his shoulder to see forward. The feet would be apart wider than shoulder length, the forward knee bent over the front foot, facing forward, and having the front arm outstreched toward the destination. Of course, if you did this, you would have the difficulty of either only being able to fight on one side, or you would have to add a move where the board could shift around quickly so that your leading foot swiches, and you can fight on the other side. But I dont know if thats possible at all...

Inyri Forge February 3rd, 2007 10:55 PM

Re: Hoverboard?
 
You find me an animation frame that's like that and I'll certainly use it.

-Samurai- February 3rd, 2007 11:03 PM

Re: Hoverboard?
 
Maybe the start of the dual saber kata would work? Or maybe thats too low? Anyway, I thought a skateboard kinda stance would work but I dont think there are any like in the JA base.

Mad Cat MkII February 4th, 2007 09:45 AM

Re: Hoverboard?
 
i was achully thinking about doing this exact thing for practice with uvmaping that and to see if i could get my model in game as a vehicle. ok it could still due to be bigger if its snowboard like than for someone around 5' 8" the board would need to be from 155-160 cm (trick it sould come roughly to the models nose) how about a chrome one like the silver surfer's o and for realism maby add some bindings for the feet. also i would love to skin this

ShadowSteelDragon February 4th, 2007 10:35 AM

Re: Hoverboard?
 
Will the hoverboard still allow highjacking like the swoops?

Inyri Forge February 4th, 2007 10:36 AM

Re: Hoverboard?
 
For my work with the textures, below is what I have so far:

http://img62.imageshack.us/img62/5209/hovertexwa4.jpg

I stopped working on it last night... because it was 2am... so it's not done, but I though I'd let you guys see the direction I was going with it. The bottom looks similar, but has two hover pads. I wouldn't worry a whole lot about detail on the bottom of the board since you won't see it much (if ever, unless I increase the hover height significantly).

FYI for those who want to try making their own designs for the board, the UV map is below (labeled):

http://img78.imageshack.us/img78/989...duvsmd1.th.jpg

Obviously the bit that's unlabeled is the sides.

Quote:

Originally Posted by madcatmach2
ok it could still due to be bigger if its snowboard like than for someone around 5' 8" the board would need to be from 155-160 cm (trick it sould come roughly to the models nose)

I'm pretty sure it's already about that big right now.

Quote:

o and for realism maby add some bindings for the feet.
I would, except that when you bank the feet move slightly, so I'm under the impression it would look very silly to see the feet clipping through at random intervals. As such, I've made an executive decision to leave them out.

Right now I'm only going to use this model style, but if I release it and it's a success, I'll go back and add some other model designs in addition to simple texture variations.

lassev February 4th, 2007 10:39 AM

Re: Hoverboard?
 
If it's going to work in SP, I'll most certainly devmap t2_trip... Good work and a very nice idea!

Larry McBruce February 4th, 2007 01:04 PM

Re: Hoverboard?
 
I second that. Very good model and skin, and above all, very original idea. This is indeed a refreshing change from the 'usual' vehicles.

Inyri Forge February 4th, 2007 02:08 PM

Re: Hoverboard?
 
http://i14.photobucket.com/albums/a3...erboard_sp.jpg

Sample of the hoverboard as an SP replacement. I am going to look into getting some better/more fluid attack anims, but just wanted to show what it looks like right now.

Metall_pingwin February 4th, 2007 02:34 PM

Re: Hoverboard?
 
The board should still be a tad bigger, also is thre a way to use the attack anims from the hoverbike? those were just so cool with the spinning saber...


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