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-   -   Hoverboard? (http://forums.filefront.com/sw-jk3-modding-mapping-editing/300431-hoverboard.html)

Mikouen February 13th, 2007 07:34 AM

Re: Hoverboard?
 
That'd mean double the files, therefore double the filesize. =/

Ryo Thorn February 13th, 2007 08:28 AM

Re: Hoverboard?
 
is filesize really THAT much of an issue these days? I mean even a meg or two really doesn't take that long to download, about 20 seconds for me, maybe 5 mins for people with dialup, I'd wait half an hour for the download to go for the support.. but that's just me.

Inyri Forge February 13th, 2007 08:39 AM

Re: Hoverboard?
 
Quote:

Originally Posted by The one and only (Post 3533333)
The reason you see no texture in MP is beacuse MP uses swoop_mp instead of swoop. (Assuming you're talking about the board replacing swoops)

Well seeing as how that's not the reason you see no texture...

The reason you see no textures is because the way the customskin section of the VEH for "swoop" is set up is an unrecognized format for MP. Therefor whenever you spawn "swoop" you'll see no texture. This is why swoop_mp exists, otherwise they'd have no reason for it.

There's absolutely no reason I can think of to overwrite swoop_mp, though. The only reason I'm overwriting the regular swoop is for SP. Otherwise the hoverboard is spawnable as its own vehicle (check the NPC file for those of you who have it and you'll see what I mean). So, in short, there is MP support.

Quote:

Originally Posted by Ryo Thorn
first off, the new animations don't work

Yes they do. Clear out your base folder -- I'll bet you you have another mod with animations.cfg in it. So if you have any other stance mods, they'll conflict.

Quote:

The second issue is that when I loaded t2_trip, the 'default' hoverboard that spawned had no skin on it what so ever
See above. This is the same issue with the normal swoop. I'm surprised you didn't catch that.

Quote:

Though I do realize this wasn't designed for MP in the first place
It quite was. The swoop overwrite was an afterthought.

Quote:

So that brings me to my third problem which I'm going to have to resolve for myself. Vehicle extentions too big!
That is an issue I've been thinking about. Since so many of you submitted skins, that creates a lot of vehicles. I'll have to see about making some of them optional, or something. Any thoughts on this in particular?

Quote:

Originally Posted by Kouen
That'd mean double the files, therefore double the filesize. =/

I'm curious why you think adding MP support would mean double the files... :p

Red Rebel February 13th, 2007 08:41 AM

Re: Hoverboard?
 
Try thirty minutes to an hour for people on dial-up :p I used to have 26.4k and it sucked.

Iny could release an "SP" pack, and an "MP" pack., Or just "SP only" then "SP/MP Combo". Whatever. The point is, people on dial-up have no business playing multiplayer, so shouldn't download the MP version. Unless they are playing solo or LAN or something... bah.


EDIT After reading Iny's post: Oh. Nevermind then. I haven't done much with this game outside of Moviebattles in quite a while, can you tell? :p

Inyri Forge February 13th, 2007 08:46 AM

Re: Hoverboard?
 
FYI, the only difference between "SP" and "MP" for swoops is a .VEH file. My MP .VEH file is 23kb... I can cut that out for dial-up users though! :p

Most of the filesize comes from the skins, which are for SP and MP.

Mikouen February 13th, 2007 08:47 AM

Re: Hoverboard?
 
Quote:

Originally Posted by Inyri Forge
I'm curious why you think adding MP support would mean double the files... :p

Eh, I was thinking of something different. Feel free to ignore me, PHP kills the brain.

(Of course, that runs on the assumption that I ever had a brain to start with...)

Plasma89 February 13th, 2007 09:04 AM

Re: Hoverboard?
 
http://img65.imageshack.us/img65/1416/hoverplassq5.jpg

Glow
http://img130.imageshack.us/img130/6...lasglownk4.jpg

Crossbolt February 13th, 2007 10:41 AM

Re: Hoverboard?
 
You skin looks great plasma. Although I have one suggestion...
On the side of the board, that whole strip does a wraparound. So, if the case of alternating textures like you have, you are going to want it to be one color on one end and the other color on the other end. It would make it look a little better in game.

As for the filesize, maybe release the vehicle, and then a skin pack for all of the ones people have sent in.

Ryo Thorn February 13th, 2007 02:10 PM

Re: Hoverboard?
 
Plasma's board DOES look exelent. Far better than mine if I do say so myself. Also I don't have any stance mods or animation mods of any sort in place except for JK+, which most people have, so that could be a problem on down the road. I'll try moving it out so I can test it properly though. Also I'd have no problems what so ever having my skin being 'optional' and sperate so it won't run up the veh count so much, I'd rather have playability without excessive pk3 removal.

After thinking about it my one winged jetpack mod has an animation change with it, however the irony is I'm not even using it right now... Right, off to check that.

tobias104 February 13th, 2007 02:17 PM

Re: Hoverboard?
 
This looks interesting, I made a skin too. I spent a bit of time on it, but t didn't come out as well as I had hoped. Any chance I could get a screenshot of how it will look so I can tweak it if need be?
http://www.dexarts.com/tobias/hoverboard.jpg

http://www.dexarts.com/tobias/hoverboard_glow.jpg


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