I think he was asking what the FPS was on the map. It also looks amazing, I can't wait to play with it. I'll agree with the diffrent water shader though.Besides that it's pretty damn near perfect. I might make the flag look a little more flaglike, and tone down the goldness of the tower, but that might just be your artistic expression. SO! I love how the church looks aswell. I can see how the fps could become a problem..
didnt u say ur useing teleports insted of doors and what is the FPS anyway
I dont think I did, did I? Well, however, I don't. What I meant is that there is doors, but not doors I can use areaportals at..
Quote:
Originally Posted by The one and only
Frames Per Second.
*raising my right eyebrow and looks strange..*
Quote:
Originally Posted by Ryo Thorn
I think he was asking what the FPS was on the map. It also looks amazing, I can't wait to play with it. I'll agree with the diffrent water shader though.Besides that it's pretty damn near perfect. I might make the flag look a little more flaglike, and tone down the goldness of the tower, but that might just be your artistic expression. SO! I love how the church looks aswell. I can see how the fps could become a problem..
It might be the church and the wall that is causing the bad fps.. But maybe its the windows too. Ill try change all the windows to clamp-maps.. Maybe it will work alittle better then.
Okayokay, I get it, Ill change the water. Ill let you guys decide (will be up with pictures with different watershaders soon)
look a little more flaglike, hmm? tell me how!
And there will be gold at the clocktower-house, but I could remove the glow from them..
my brickshelf
happylemer current wins (ffa) + (duels) :30245
the name of the keyblade in my avatar was zenza
new avatar the coffin cheater
3rd avater the atlantian crystal
PM me your keyblade desighns
Keyblades will be on brickshelf soon w00t
And how do you propose to have boats in a game which has no support for aquatic vehicles whatsoever?
Unless you're going to suddenly build these guys a new game engine from scratch, it might be wise to suggest things that are actually possible, instead of the first random thought that comes out of your head.
I actually planned to do a huge boat (with brushes/model) but I wont add anything 'til the fps is better.
Quote:
Originally Posted by Kouen
And how do you propose to have boats in a game which has no support for aquatic vehicles whatsoever?
Unless you're going to suddenly build these guys a new game engine from scratch, it might be wise to suggest things that are actually possible, instead of the first random thought that comes out of your head.
Tssssss! all suggestions are welcome!
Last edited by iswer; January 30th, 2007 at 09:41 AM.
I"m not sure if you have room for it, or if you could do it without making major changes.. but you could add a wall in the middle or in between the middle and the water area. Then you'd have a seperate "docks" area, and a "city" area. Of course, you'd areaportal the gate. May help FPS. Looks good so far!
Also, I think a static ship (or two?) is a good idea.
If you created a vehicle which floated, and kept it tightly pressed between npc no entry brushes or whatever the shader is in the system directory you could easily create a boat illusion.
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!