FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   SW:JK3 Modding, Mapping and Editing (http://forums.filefront.com/sw-jk3-modding-mapping-editing-528/)
-   -   Iswer's WIP (http://forums.filefront.com/sw-jk3-modding-mapping-editing/295101-iswers-wip.html)

Ryo Thorn January 30th, 2007 08:44 AM

Re: Iswer's WIP
 
I think he was asking what the FPS was on the map. It also looks amazing, I can't wait to play with it. I'll agree with the diffrent water shader though.Besides that it's pretty damn near perfect. I might make the flag look a little more flaglike, and tone down the goldness of the tower, but that might just be your artistic expression. SO! I love how the church looks aswell. I can see how the fps could become a problem..

iswer January 30th, 2007 09:05 AM

Re: Iswer's WIP
 
Quote:

Originally Posted by madcatmach2 (Post 3510117)
didnt u say ur useing teleports insted of doors and what is the FPS anyway

I dont think I did, did I? Well, however, I don't. What I meant is that there is doors, but not doors I can use areaportals at..
Quote:

Originally Posted by The one and only (Post 3511316)
Frames Per Second.

*raising my right eyebrow and looks strange..*
Quote:

Originally Posted by Ryo Thorn (Post 3511366)
I think he was asking what the FPS was on the map. It also looks amazing, I can't wait to play with it. I'll agree with the diffrent water shader though.Besides that it's pretty damn near perfect. I might make the flag look a little more flaglike, and tone down the goldness of the tower, but that might just be your artistic expression. SO! I love how the church looks aswell. I can see how the fps could become a problem..

It might be the church and the wall that is causing the bad fps.. But maybe its the windows too. Ill try change all the windows to clamp-maps.. Maybe it will work alittle better then.

Okayokay, I get it, Ill change the water. Ill let you guys decide (will be up with pictures with different watershaders soon)

look a little more flaglike, hmm? tell me how! :D

And there will be gold at the clocktower-house, but I could remove the glow from them..

happylemer January 30th, 2007 09:07 AM

Re: Iswer's WIP
 
simple 5 letter word "boats"

Mikouen January 30th, 2007 09:12 AM

Re: Iswer's WIP
 
And how do you propose to have boats in a game which has no support for aquatic vehicles whatsoever?

Unless you're going to suddenly build these guys a new game engine from scratch, it might be wise to suggest things that are actually possible, instead of the first random thought that comes out of your head.

iswer January 30th, 2007 09:32 AM

Re: Iswer's WIP
 
Quote:

Originally Posted by happylemer (Post 3511405)
simple 5 letter word "boats"

I actually planned to do a huge boat (with brushes/model) but I wont add anything 'til the fps is better.

Quote:

Originally Posted by Kouen (Post 3511413)
And how do you propose to have boats in a game which has no support for aquatic vehicles whatsoever?

Unless you're going to suddenly build these guys a new game engine from scratch, it might be wise to suggest things that are actually possible, instead of the first random thought that comes out of your head.

Tssssss! all suggestions are welcome! :D

Mikouen January 30th, 2007 09:37 AM

Re: Iswer's WIP
 
Just tryin' to keep it real. :clueless:

GnOe January 30th, 2007 11:37 AM

Re: Iswer's WIP
 
what if you put a 'block npc' brush around the water so the boats/vehicles cant get out?

Mikouen January 30th, 2007 11:40 AM

Re: Iswer's WIP
 
.....

Quote:

Originally Posted by Kouen
a game which has no support for aquatic vehicles whatsoever?

Have you ever seen a boat in Jedi Academy? No?

That's because the game has no code for them, therefore even if you made one the game would have no idea what to do with it.

It's map object or zilch as far as boats are concerned.

Red Rebel January 30th, 2007 11:59 AM

Re: Iswer's WIP
 
I"m not sure if you have room for it, or if you could do it without making major changes.. but you could add a wall in the middle or in between the middle and the water area. Then you'd have a seperate "docks" area, and a "city" area. Of course, you'd areaportal the gate. May help FPS. Looks good so far!

Also, I think a static ship (or two?) is a good idea.

Insecure January 30th, 2007 12:11 PM

Re: Iswer's WIP
 
If you created a vehicle which floated, and kept it tightly pressed between npc no entry brushes or whatever the shader is in the system directory you could easily create a boat illusion.


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.