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Re: Iswer's WIP I think he was asking what the FPS was on the map. It also looks amazing, I can't wait to play with it. I'll agree with the diffrent water shader though.Besides that it's pretty damn near perfect. I might make the flag look a little more flaglike, and tone down the goldness of the tower, but that might just be your artistic expression. SO! I love how the church looks aswell. I can see how the fps could become a problem.. |
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Okayokay, I get it, Ill change the water. Ill let you guys decide (will be up with pictures with different watershaders soon) look a little more flaglike, hmm? tell me how! :D And there will be gold at the clocktower-house, but I could remove the glow from them.. |
Re: Iswer's WIP simple 5 letter word "boats" |
Re: Iswer's WIP And how do you propose to have boats in a game which has no support for aquatic vehicles whatsoever? Unless you're going to suddenly build these guys a new game engine from scratch, it might be wise to suggest things that are actually possible, instead of the first random thought that comes out of your head. |
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Re: Iswer's WIP Just tryin' to keep it real. :clueless: |
Re: Iswer's WIP what if you put a 'block npc' brush around the water so the boats/vehicles cant get out? |
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That's because the game has no code for them, therefore even if you made one the game would have no idea what to do with it. It's map object or zilch as far as boats are concerned. |
Re: Iswer's WIP I"m not sure if you have room for it, or if you could do it without making major changes.. but you could add a wall in the middle or in between the middle and the water area. Then you'd have a seperate "docks" area, and a "city" area. Of course, you'd areaportal the gate. May help FPS. Looks good so far! Also, I think a static ship (or two?) is a good idea. |
Re: Iswer's WIP If you created a vehicle which floated, and kept it tightly pressed between npc no entry brushes or whatever the shader is in the system directory you could easily create a boat illusion. |
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