Whoa, im impressed, it reminds me of something out of Medieval Total War. The fog is a bit irritating though, i know because i had that on a map that i started making once lol...
I think what i did to fix it was make a really big skybox, much bigger than the actual map, and then just place the fog only around the actual map, so that it didnt fill the skybox. For some reason that seemed to fix it, and the skybox was covered by the fog like the rest of the map, so you didnt get the effect of having a foggy map and a clear skybox.
I hope that is of some help to you m8, keep up the good work, i like castle maps!
This map is becoming unplayable because of the fps..
Right now, when its a lightcompile, the fps really stink. Help me out! (there isnt a single door in the map).
wow that looks great with the light compile thow i suggest a new water shader maby like the one's in midgar v3 or SJC kashyyyk, and 2 ?'s
1.) which music did u decide on?
2.) why is it that ur using all tp and not doors since I've seen the FPS droop when multiple TP are ocuring
wow that looks great with the light compile thow i suggest a new water shader maby like the one's in midgar v3 or SJC kashyyyk, and 2 ?'s
1.) which music did u decide on?
2.) why is it that ur using all tp and not doors since I've seen the FPS droop when multiple TP are ocuring
well, I know what water you mean, and I dont really know if that would fit into the map..
1.) I decided to have a wind-ambient as "music" and several other ambients as sounds all around the map - such as more wind at the wall, 'clink, clank'-sound in the forge, holy music in church, and so on.
2.) First let me ask. What's "tp"?
Quote:
Originally Posted by The one and only
Hmm... Use system/caulk on every surface which you can't see?
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