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-   -   Iswer's WIP (http://forums.filefront.com/sw-jk3-modding-mapping-editing/295101-iswers-wip.html)

Mikouen January 13th, 2007 09:10 AM

Re: Iswer's WIP
 
Blame the post jump bug.

Nozyspy January 13th, 2007 04:00 PM

Re: Iswer's WIP
 
Whoa, im impressed, it reminds me of something out of Medieval Total War. The fog is a bit irritating though, i know because i had that on a map that i started making once lol...

I think what i did to fix it was make a really big skybox, much bigger than the actual map, and then just place the fog only around the actual map, so that it didnt fill the skybox. For some reason that seemed to fix it, and the skybox was covered by the fog like the rest of the map, so you didnt get the effect of having a foggy map and a clear skybox.

I hope that is of some help to you m8, keep up the good work, i like castle maps!

Noz

iswer January 14th, 2007 09:41 AM

Re: Iswer's WIP
 
Oh, really? Ill try that out..

Forloc January 16th, 2007 03:14 PM

Re: Iswer's WIP
 
Nice looking maps. Lighting is great.

iswer January 28th, 2007 07:53 AM

Re: Iswer's WIP
 
This map is becoming unplayable because of the fps..
Right now, when its a lightcompile, the fps really stink. Help me out! (there isnt a single door in the map).

However.. It looks better tho.. Ill show ya.

http://img248.imageshack.us/img248/6588/shot0046wl6.jpg

http://img171.imageshack.us/img171/7585/shot0047ln6.jpg

http://img171.imageshack.us/img171/3239/shot0048vc1.jpg

http://img171.imageshack.us/img171/7039/shot0049mw9.jpg

http://img171.imageshack.us/img171/5818/shot0051pj3.jpg

The One and Only January 28th, 2007 08:16 AM

Re: Iswer's WIP
 
Hmm... Use system/caulk on every surface which you can't see?

Mad Cat MkII January 28th, 2007 09:26 AM

Re: Iswer's WIP
 
wow that looks great with the light compile thow i suggest a new water shader maby like the one's in midgar v3 or SJC kashyyyk, and 2 ?'s
1.) which music did u decide on?
2.) why is it that ur using all tp and not doors since I've seen the FPS droop when multiple TP are ocuring

iswer January 28th, 2007 11:28 PM

Re: Iswer's WIP
 
Quote:

Originally Posted by madcatmach2 (Post 3507562)
wow that looks great with the light compile thow i suggest a new water shader maby like the one's in midgar v3 or SJC kashyyyk, and 2 ?'s
1.) which music did u decide on?
2.) why is it that ur using all tp and not doors since I've seen the FPS droop when multiple TP are ocuring

well, I know what water you mean, and I dont really know if that would fit into the map..
1.) I decided to have a wind-ambient as "music" and several other ambients as sounds all around the map - such as more wind at the wall, 'clink, clank'-sound in the forge, holy music in church, and so on.
2.) First let me ask. What's "tp"?

Quote:

Originally Posted by The one and only (Post 3507467)
Hmm... Use system/caulk on every surface which you can't see?

yes, ofcource.

Mad Cat MkII January 29th, 2007 12:37 PM

Re: Iswer's WIP
 
Quote:

Originally Posted by iswer (Post 3509146)
2.) First let me ask. What's "tp"?

didnt u say ur useing teleports insted of doors and what is the FPS anyway

The One and Only January 30th, 2007 08:09 AM

Re: Iswer's WIP
 
Frames Per Second.


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