hmm maybe for a medevil map.... some medevil music... i mean like the ones with guitars and the instruments they used to play with
Or maybe a natural mix of music, birds, wind flow, ...but any music in concrete
I'm curious as to what kind of fps people who have tested the map get on what computer specs?
Its quite good, except on one place.. when down at the grassfield, looking up at the church and wall..
However, Its working fine on the other places.
I dont really know how to fix it - suggestions?
Quote:
Originally Posted by Furian
hmm maybe for a medevil map.... some medevil music... i mean like the ones with guitars and the instruments they used to play with
Or maybe a natural mix of music, birds, wind flow, ...but any music in concrete
Oh, You mean like runescape music.. but not that blippy..
Thanks for replying! - Anyone else?
Its quite good, except on one place.. when down at the grassfield, looking up at the church and wall..
However, Its working fine on the other places.
I dont really know how to fix it - suggestions?
Not really...but I forgot to mention that the map does look great, nice work!
Its quite good, except on one place.. when down at the grassfield, looking up at the church and wall..
However, Its working fine on the other places.
I dont really know how to fix it - suggestions?
Area portal ALL the doors-- and you should note that when you do a VIS option compile, FPS turns out better by 10-20 points.
Hint brushes would also probably be nice to FPS, but you need to learn how to use them. Take your time reading the tutorials.
woof woof
Last edited by Mikouen; January 12th, 2007 at 11:45 AM.
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