Hmm, you know the shader which makes textures "glow"? Like the one used by the jawa eyes. I've created a set of textures for my skin, all in jpg format, and created a shader, but for some reason it won't work. Now, I think what I'm doing is right, but somewhere along the line it is going wrong. arms.jpg is the basic texture, armsg.jpg is the "glow" texture.
Yes. But what I'm really after is just something to make the eyes (and details on the arms) stand out. For instance, put a jawa in a dark room and the eyes appear as though they are fully lit, that sort of thing.
remove the ".jpg" extensions from the shader line. For example, change "arms.jpg" to just "arms". The extensions are never in any of the shader files that come with the game, and it always works fine without the extensions, so try removing them from the image files' names.
To make a texture unaffected by map lighting, enter the line "q3_nolightmap" before the texture. So:
q3_nolightmap
{
I'm pretty sure that will work.
In the sunset of dissolution, everything is illuminated by the aura of nostalgia, even the guillotine. -- Milan Kundera
Last edited by Jedi_Mediator; October 22nd, 2006 at 01:50 PM.
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