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Old October 19th, 2006   #31
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Default Re: Soul Caliber weapons

What do you mean by "two sided"? I don't see where it's see through. If the faces are flipped then you need to flip the normals in your modelling software.


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Old October 19th, 2006   #32
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Default Re: Soul Caliber weapons


this option isn't there when a texture map is loaded.
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Old October 19th, 2006   #33
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Default Re: Soul Caliber weapons

That's not going to have any effect in-game. Flip the normals.


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Old October 19th, 2006   #34
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Default Re: Soul Caliber weapons

Can you tell me how to do that?
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Old October 19th, 2006   #35
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Default Re: Soul Caliber weapons

Nevermind that. I got it.
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Old October 19th, 2006   #36
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Default Re: Soul Caliber weapons

No matter which way I turn the tags, it is always held the same way.
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Old October 19th, 2006   #37
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Default Re: Soul Caliber weapons

there is no hand tag it holds the weapon where ever the origian is as inyri said before

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Old October 20th, 2006   #38
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Default Re: Soul Caliber weapons

This Looks Realy Awesome!
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Old October 22nd, 2006   #39
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Default Re: Soul Caliber weapons

Quote:
Originally Posted by Marshal Banana View Post
Soul Edge finished. Just need to get it into the game.
it looks veary pixilated to me almost like this pic http://img47.imageshack.us/img47/7950/souledge4jn.jpg

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Old October 25th, 2006   #40
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Default Re: Soul Caliber weapons

Quote:
Originally Posted by madcatmach2 View Post
it looks veary pixilated to me
That's because I doubled the size of the picture, but it wasn't really very high quality in the first place. But NOW:


Soul Edge HD
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