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Re: Soul Caliber weapons Can you do that with the Z Y & X on the bottom of the Gmax screen? |
Re: Soul Caliber weapons Yep, you should be able to. Otherwise you can eyeball it. I do that a lot with models that aren't symmetrical. |
Re: Soul Caliber weapons Quote:
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Re: Soul Caliber weapons Here's some progress on the texturing http://i93.photobucket.com/albums/l4...anana/prog.jpg How do you make the textures two-sided? |
Re: Soul Caliber weapons Soul Edge finished. Just need to get it into the game. http://i93.photobucket.com/albums/l4...oulEdgefin.jpg |
Re: Soul Caliber weapons In md3view, when I open the model, the textures are on it. But, when I import the skin, it says it can't find the textures. And they are 512X512, and jpg's |
Re: Soul Caliber weapons FYI, this is what a model .skin should look like: Quote:
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Re: Soul Caliber weapons Here's mine "Blade01, gamedata\base\models\weapons2\SE\blade.jpg Blade02, gamedata\base\models\weapons2\SE\blade.jpg Flesh01, gamedata\base\models\weapons2\SE\flesh.jpg Flesh02, gamedata\base\models\weapons2\SE\flesh.jpg handle, gamedata\base\models\weapons2\SE\handle.jpg" same problems with "Blade01, models\weapons2\SE\blade.jpg Blade02, models\weapons2\SE\blade.jpg Flesh01, models\weapons2\SE\flesh.jpg Flesh02, models\weapons2\SE\flesh.jpg handle, models\weapons2\SE\handle.jpg" |
Re: Soul Caliber weapons Remove the spaces and the quotes. Also change the extensions to TGA. It won't look for a targa file, don't worry. |
Re: Soul Caliber weapons That worked. Now, how do you make the textures two sided? It doesn't look very good like this:http://i93.photobucket.com/albums/l4...handleprob.jpg You can see through the front of the handle to the back of the handle. |
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