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SW:JK3 Modding, Mapping and Editing
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3215665
Need help: stances
Tarn Blackhail
September 16th, 2006 08:35 AM
im trying to edit a few of the anims in the .sab file in a hilt. my only problem is, i read in the tut i have it says get a list of the anims from somewhere, but i looked for the list, and cant find it. can someone help me out? ive looked all over tuts and such, and over filefront downloads... nothing. if someone could get me a list of the anims, id be very greatful.

thanks,

Tarn
3216215
Re: Need help: stances
Tarn Blackhail
September 16th, 2006 11:43 AM
wow, no one even looked at my post... to better explain what i mean, im talking about animations. i read about all of this in a download i got from jk3files, and in a tut. i read.


tut DL Link: http://jediknight2.filefront.com/fil...ocuments;20906

tut DL Quote (found in the Sab_read_me)
Quote:
" //replace certain anims
readyAnim none - anim to use when standing idle (use name of enum in anims.h or BehavEd's list)
drawAnim none - anim to use when drawing weapon (use name of enum in anims.h or BehavEd's list)
putawayAnim none - anim to use when putting weapon away (use name of enum in anims.h or BehavEd's list)
tauntAnim none - anim to use when hit "taunt" (use name of enum in anims.h or BehavEd's list)
bowAnim none - anim to use when hit "bow" (use name of enum in anims.h or BehavEd's list)
meditateAnim none - anim to use when hit "meditate" (use name of enum in anims.h or BehavEd's list)
flourishAnim none - anim to use when hit "flourish" (use name of enum in anims.h or BehavEd's list)
gloatAnim none - anim to use when hit "gloat" (use name of enum in anims.h or BehavEd's list)"
i need a list of the anims... it says behaved, but i cant find behaved anywhere... nor can i find enum in anims.h... someone help me out, please..
3216359
Re: Need help: stances
DracoLich
September 16th, 2006 12:18 PM
lol, I looked your post, but i can't help you coz I dont know much, actually nothing about making stances
3216596
Re: Need help: stances
-Samurai-
September 16th, 2006 01:44 PM
Do you know where the animation.cfg is?

Assets1>Models>Players>_Humanoid

*NOTE* Do not change ANYTHING in the animation.cfg, then save it back into the Assets1.pk3! If you make changes, save it elsewhere on your computer.

The animation.cfg lists the animations. The problem is, only a few of them are easy to tell what they do. I dont know what ALL of them do, but I do know quite a few of them.

Im not sure how to explain this but I'll try. To replace, say umm, the readyanim.

readyAnim BOTH_SABERSTAFF_STANCE

What this will do is change the ready stance (stance with any saber ignited)
to the staff stance. So single and dual sabers will have the same stance as the staff.

So if you do this:

meditateAnim BOTH_FORCE_RAGE

It will change the meditate animation to the animation that plays when you activate Rage.

If you change the animations in a .sab file, those changes will ONLY affect the saber from which the .sab you have edited. So if you do:

readyAnim BOTH_SABERSTAFF_STANCE

in an ObiWan saber, it will only work if you have that ObiWan saber equipped. So if you have Anakins saber equipped, you wont see the changes.

I hope this helped. If you need it explained any better, I can try.

What is it that you're trying to do, if I might ask?
3218600
Re: Need help: stances
ShadowSteelDragon
September 17th, 2006 09:12 AM
Also, I would suggest getting modview if you don't have it. Load up a model you can use in SP or MP (no wampas or rancors). It'll give you the complete list of animations you can use. To make sure the animations are the ones you want, you can hit the play button and the model will go through all the animations. Or you can set up a multi-lock sequence to just see the animations you want to see.



HOW TO SET UP A MULTI-LOCK SEQUENCE

1.) Load up the model you want to use in ModView.
2.) To the left there should be a file tree. When you first load your model, the file tree will look like this:

==> model.glm <==

Click the little + sign to the left of it.
3.) After opening the file tree, under model.glm, you will have these five choices:

Surfaces
Tag Surfaces
Bones
Skins available
Sequences ( From .cfg file)

Click the little + sign to the left of "Sequences ( From .cfg file)".
4.) This will display a list of all animations used by this model, which if you picked a playable model, should be all of them. Right click on one of the animations listed, and click on the option that says "Start Multi-Locking with this sequesnce".
5.) Right click on all the animations you want to see and click "add to multi-lock sequence".
6.) When you have eveything selected, just hit play. The model will go through all the animations selected. In the lower left corner of the window, a light blue list of all the animations you selected will show up, and the animation that the model is going through will be highlighted in red.



Hope this helps. If you don't understand it, just tell me and I'll try to make it less confusing.

Hey, is their anything like this in the Master Sticky's tutorials?
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