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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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3405511
Re: [WIP] - Metal Gear Solid series pack
Noble_Kraven
December 4th, 2006 03:16 AM
could you possibly make liquid with his trench coat as well? a brown version and a black version?
3406894
Re: [WIP] - Metal Gear Solid series pack
Hîtsµ³
December 4th, 2006 06:07 PM
not even close to snakes face lol.
3407125
Re: [WIP] - Metal Gear Solid series pack
Ryojin
December 4th, 2006 09:56 PM
Quote:
Originally Posted by Hîtsµ³ View Post
not even close to snakes face lol.
I don't see you doing anything better.
3407250
Re: [WIP] - Metal Gear Solid series pack
Zach
December 4th, 2006 11:02 PM
For a mystery model, just send it. If the author recognizes it, and requests credit, it will have to be given. But I would try to find the model. Maybe ask the person who reskinned the model?

Oh, and my biggest concern about the pack is whether you got permission to reskin those models (I know graves generally wants people to ask first. It says so in his readmes.)

Oh, and catch Inyri at FileFreak.
3408733
Re: [WIP] - Metal Gear Solid series pack
Anson992
December 5th, 2006 04:53 PM
Most of the skins look pretty well. I envy you! I don't know about mystery models, but I think you should listen to Datalord.
3417744
Re: [WIP] - Metal Gear Solid series pack
Tyrael64
December 9th, 2006 09:10 PM
Noble_Kraven: Sorry, there aren't that many good trenchcoat models out there. I could try to use the same model as Ocelot for him, but the hair is all wrong.

Hitsu: Let's see you come up with something yourself before trying to flame someone else, mkay?

Datalord: Thanks for chiming in with that clarification. Also, I sent the creator of the Raven textures a formal request to use them, but I haven't gotten a reply for over a week. I'm sure this has happened before to others. What's the proper procedure for this? Do I simply leave Raven out of the pack? Or do I simply use different textures?

Anakin992: Thanks for the support.
3417867
Re: [WIP] - Metal Gear Solid series pack
Ryojin
December 9th, 2006 10:01 PM
Quote:
Originally Posted by Tyrael64 View Post
Datalord: Thanks for chiming in with that clarification. Also, I sent the creator of the Raven textures a formal request to use them, but I haven't gotten a reply for over a week. I'm sure this has happened before to others. What's the proper procedure for this? Do I simply leave Raven out of the pack? Or do I simply use different textures?
Even though it wasnt directed at me, I'd like to say something on that... If you are unable to recieve the permissions needed, while required to have them, instead of just leaving the skin out, just use different textures. When I made version 5 of my personal skin, I used textures from another model which required permission. I asked for it, waited a day or so, and decided not to wait any more, and redid the thing myself, which happened to be the face. Thus, RyojinV6 was created and put onto jk3files.

My point: Even if you cant use those textures, dont give up, just use something different.
3417926
Re: [WIP] - Metal Gear Solid series pack
Tyrael64
December 9th, 2006 11:12 PM
Ah, okay, thanks. I'll get started on making new Raven textures.
3428873
Re: [WIP] - Metal Gear Solid series pack
Tyrael64
December 15th, 2006 11:37 PM
Update. Tweaked Snake's face a tad: added eyesocket shadows, lessened the shadow under his eyes. Then, I went back and re-tooled his outfit. New torso, new pads, new back, new harness straps on his back, pelvis, elbows and knees, new kneepads, completely reskinned the ammo boxes from scratch, and changed the shadow of the pauldron on his shoulder and bicep.



Then if course I had to go back and apply all those changes to Sneaking Suit Meryl.

3428905
Re: [WIP] - Metal Gear Solid series pack
Ryojin
December 16th, 2006 12:28 AM
Looks better, but I have an idea... You might wanna try removing the shadow on his lower cheeks a bit so that his face doesnt look quite as round and fat... Other than that possible suggestion, I think it looks pretty damn good.
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