August 2nd, 2006
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#15 |
| Shin-Ra Executive
Join Date: June 1st, 2003 Location: Midgar Status: Making Models Rep Power: 0 | Re: Model wanted: Reno of the turks Quote: |
Originally Posted by Reno of the turks Ya, ok no problem. The program that im useing is Maya 6.0. I cant find any good tutorials, i have found tutorials but they dont cover the stuff that i need to know. I am still trying to find a good Maya player model tutorial or at least somthing that will lead me in the right direction. Im gonna see if Gmax will work, ill try that one and use maya to convert it. | Being a Maya user myself, i can say that you'll need 3ds Max if you wanna get a model ingame, Maya is a good program but has least amount of exporting options of all 3d packages out there. And forget Gmax, while other people around here may use it, i personaly dont recommend you do, it's an outdated peice of software and if you ever wanna get a career in the 3d indusrty, you'd then have to learn 3ds or Maya since companies dont care for any of the free modeling programes on the net. also if you intend on using Maya get version 7, it has more useful utilites which i find superior to 6 or 6.5...
btw i was planning on makng the turks some time after Rufus is completed, since once i sucessfuly complete 1 low poly head, i'll be right then to make more....(but if you make a good reno then that's something i dont have to worry about and may make some other character in his place...) |
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