i made a texture and it is in radiant but ingame its untextured.need help for clan map .
every thing is possible with the q3 engine. lotr tc still in process may be going to go dead if no help so come on help http://s14.invisionfree.com/LOTRTC/
You have to take an existing texture and place yours over it in your image editing program, and then save it. I reccomend finding a texture closest to the size of the one you made, and then adjust the size of your texture to fit over it perfectly. Kinda wierd, but it works.
well that stinks!my whole map is have to be redone
every thing is possible with the q3 engine. lotr tc still in process may be going to go dead if no help so come on help http://s14.invisionfree.com/LOTRTC/
No it doesn't. From what you've described, I'd say your texture isn't saved properly.
All custom textures have to be saved in specific dimensions. 8, 16, 32, 64, 128, 256, 512, 1024, and 2048 are the sizes you can use (probably larger as well, so long as they're in the sequence). You can combine any of the two, such as 32x64 or 1024x128, for example.
You also need to save them as baseline JPGs, not progressive.
So, the process above isn't necessary, just adjust the image file for your texture, and it should be fine.
Although, I could be going off on exactly the wrong tangent here, but it's kind of hard when I have no information to work with.
every thing is possible with the q3 engine. lotr tc still in process may be going to go dead if no help so come on help http://s14.invisionfree.com/LOTRTC/
Huh, progressive eh? I never thought of that. I always knew there was something different about texture jpgs, but didn't know, so I just used the process I wrote to get around the problem.
Baseline is a JPG in one single line... It's loaded just like it is
Progressive in 3 steps for example means that your image gets scanned 3 times... Each time the quality becomes better... It's for use on the internet to make pages load faster... At first you have sucky quality than a bit better and than the full JPG quality... But JA doesn't support that what means you can't use it that way...
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