Well that is an excellent idea but sadly Reelo just has his hands go right through his stomach too. They don't go through as much as Comic Book Guy's will, but they still do.
Current projects: The Bikini Girl (reskin) - Done, but crappy
Black and White Sabers - I made the cores black and white, but not the blurs
Comic Book Guy (new everything) - I finished the skin!
on the left panel do model>create>polymesh>merge and have the meshes selected that you want to merge and to show the polygon counter just click on the viewport you want it in and hit shift+S and go into the stats tab and click on display objects and triangles or whatever its called, cant remember. to reduce polygons just go into model>modify>polymesh>polygon reduction and itll reduce the polies. its best to merge everything into 1 mesh then UV map, texture and rig it then subdivide it, youll get a cleaner UV map with no seams and no tears in the mesh when it deforms.
to reduce polygons just go into model>modify>polymesh>polygon reduction and itll reduce the polies. its best to merge everything into 1 mesh then UV map, texture and rig it then subdivide it, youll get a cleaner UV map with no seams and no tears in the mesh when it deforms.
I don't have that option. It must be for full XSI users only then. The other two things you told me worked nicely though. But don't bother about that because I manually reduced my polygons enough.
Current projects: The Bikini Girl (reskin) - Done, but crappy
Black and White Sabers - I made the cores black and white, but not the blurs
Comic Book Guy (new everything) - I finished the skin!
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