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SW:JK3 Modding, Mapping and Editing
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Old July 22nd, 2006   #11
....what?
 
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Default Re: Interesting modelling question

1. Either redo all 21000+ frames of animation to avoid it, or make the model slimmer.
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Old July 22nd, 2006   #12
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Default Re: Interesting modelling question

Yeah I was afraid that was the only answer. So there's nothing else I can do about it?

Current projects:
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Black and White Sabers - I made the cores black and white, but not the blurs

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Old July 22nd, 2006   #13
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Default Re: Interesting modelling question

What about Reelo... He was a fat guy to... Can't you use him for reference


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Old July 22nd, 2006   #14
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Default Re: Interesting modelling question

Well that is an excellent idea but sadly Reelo just has his hands go right through his stomach too. They don't go through as much as Comic Book Guy's will, but they still do.

Current projects:
The Bikini Girl (reskin) - Done, but crappy

Black and White Sabers - I made the cores black and white, but not the blurs

Comic Book Guy (new everything) - I finished the skin!
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Old July 22nd, 2006   #15
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Default Re: Interesting modelling question

on the left panel do model>create>polymesh>merge and have the meshes selected that you want to merge and to show the polygon counter just click on the viewport you want it in and hit shift+S and go into the stats tab and click on display objects and triangles or whatever its called, cant remember. to reduce polygons just go into model>modify>polymesh>polygon reduction and itll reduce the polies. its best to merge everything into 1 mesh then UV map, texture and rig it then subdivide it, youll get a cleaner UV map with no seams and no tears in the mesh when it deforms.
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Old July 22nd, 2006   #16
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Default Re: Interesting modelling question

Quote:
Originally Posted by minilogoguy18
to reduce polygons just go into model>modify>polymesh>polygon reduction and itll reduce the polies. its best to merge everything into 1 mesh then UV map, texture and rig it then subdivide it, youll get a cleaner UV map with no seams and no tears in the mesh when it deforms.
I don't have that option. It must be for full XSI users only then. The other two things you told me worked nicely though. But don't bother about that because I manually reduced my polygons enough.

Current projects:
The Bikini Girl (reskin) - Done, but crappy

Black and White Sabers - I made the cores black and white, but not the blurs

Comic Book Guy (new everything) - I finished the skin!
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Old July 22nd, 2006   #17
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Default Re: Interesting modelling question

well you could also easily hit either E or I, thyre 2 different edge selection modes and you can just delete edges.
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Old July 23rd, 2006   #18
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Default Re: Interesting modelling question

Yeah that's what I did to get to get rid of the 1400 polygons I've lost so far.

Current projects:
The Bikini Girl (reskin) - Done, but crappy

Black and White Sabers - I made the cores black and white, but not the blurs

Comic Book Guy (new everything) - I finished the skin!
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