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Re: Interesting modelling question 1. Either redo all 21000+ frames of animation to avoid it, or make the model slimmer. |
Re: Interesting modelling question Yeah I was afraid that was the only answer. So there's nothing else I can do about it? |
Re: Interesting modelling question What about Reelo... He was a fat guy to... Can't you use him for reference :) |
Re: Interesting modelling question Well that is an excellent idea :) but sadly Reelo just has his hands go right through his stomach too. :Censored: They don't go through as much as Comic Book Guy's will, but they still do. |
Re: Interesting modelling question on the left panel do model>create>polymesh>merge and have the meshes selected that you want to merge and to show the polygon counter just click on the viewport you want it in and hit shift+S and go into the stats tab and click on display objects and triangles or whatever its called, cant remember. to reduce polygons just go into model>modify>polymesh>polygon reduction and itll reduce the polies. its best to merge everything into 1 mesh then UV map, texture and rig it then subdivide it, youll get a cleaner UV map with no seams and no tears in the mesh when it deforms. |
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Re: Interesting modelling question well you could also easily hit either E or I, thyre 2 different edge selection modes and you can just delete edges. |
Re: Interesting modelling question Yeah that's what I did to get to get rid of the 1400 polygons I've lost so far. |
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