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Old July 16th, 2006   #1
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Default Seeing the player in Cinematic Mode and more

Heey guys, I've already searched the itnernet for the answers of these questions, but I couldn't find them:

1. Why does the Player model dissappears when I enter Camera mode?

2. How to target a Stormtrooper with the 'AFFECT' event in Behaved? I want him to have for example a concussion rifle, and I do know how to set the 'SET' events, but I can't target the Stormtrooper.
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Old July 16th, 2006   #2
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Default Re: Seeing the player in Cinematic Mode and more

To have the stormie have a conc rifle, you can just edit the .npc file.
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Old July 16th, 2006   #3
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Default Re: Seeing the player in Cinematic Mode and more

What is camera mode? Uhh, never heard of it.


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Old July 16th, 2006   #4
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Default Re: Seeing the player in Cinematic Mode and more

I think hes refering to when a cutscene starts.
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Old July 17th, 2006   #5
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Default Re: Seeing the player in Cinematic Mode and more

Yes, I mean when the game get those to black bars at the top and buttom of the screen and thus a cutscene starts. But does somebody know how to fix my problem? Or do I just have to make a NPC Jaden?
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Old July 17th, 2006   #6
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Default Re: Seeing the player in Cinematic Mode and more

It's normal for the player model to dissappear when you enter Cinematic mode. Insert an NPC_Player which copies the players look onto an NPC.

You could do the script two ways, in Radiant give the Stormtrooper this:

Key: npc_targetname
Value: stormie

Then open BehavEd and use the Affect command, and enter stormie in it.
This will effect that particular stormtrooper.

Another way is you could skip the affect command and simply put spawnscript as his key and value as your scriptname in Radiant. That will open the script and apply it to him only as well.

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Old July 17th, 2006   #7
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Default Re: Seeing the player in Cinematic Mode and more

Look, that's how an answer has to be. Thanks, everything is clear now. But this is not the last thing you hear from me. ^^;
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