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Seeing the player in Cinematic Mode and more Heey guys, I've already searched the itnernet for the answers of these questions, but I couldn't find them: 1. Why does the Player model dissappears when I enter Camera mode? 2. How to target a Stormtrooper with the 'AFFECT' event in Behaved? I want him to have for example a concussion rifle, and I do know how to set the 'SET' events, but I can't target the Stormtrooper. :( |
Re: Seeing the player in Cinematic Mode and more To have the stormie have a conc rifle, you can just edit the .npc file. |
Re: Seeing the player in Cinematic Mode and more What is camera mode? Uhh, never heard of it. |
Re: Seeing the player in Cinematic Mode and more I think hes refering to when a cutscene starts. |
Re: Seeing the player in Cinematic Mode and more Yes, I mean when the game get those to black bars at the top and buttom of the screen and thus a cutscene starts. But does somebody know how to fix my problem? Or do I just have to make a NPC Jaden? |
Re: Seeing the player in Cinematic Mode and more It's normal for the player model to dissappear when you enter Cinematic mode. Insert an NPC_Player which copies the players look onto an NPC. You could do the script two ways, in Radiant give the Stormtrooper this: Key: npc_targetname Value: stormie Then open BehavEd and use the Affect command, and enter stormie in it. This will effect that particular stormtrooper. Another way is you could skip the affect command and simply put spawnscript as his key and value as your scriptname in Radiant. That will open the script and apply it to him only as well. |
Re: Seeing the player in Cinematic Mode and more Look, that's how an answer has to be. :) Thanks, everything is clear now. But this is not the last thing you hear from me. ^^; |
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