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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old July 8th, 2006   #11
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Default Re: Mods!!

Right on that sword thing... That's answered... I give you the other two questions

First easiest... The compile doesn't load because of one reason... If you used photoshop you MAY NOT SELECT PROGRESSIVE to start with... This means the JPG is checked as many time as you gave in... What means loaded in so many turns... Now if you select standard it's best to take quality 10 or lower... Sometimes the JPG becomes to big for the game standards to read... I had that problem once to...

Okay that's solved... Now the PK3 problem... Use packscape... Open a copy of Assets1... Put all stuff you made into it in place of the stuff that is in... MUST HAVE THE SAME NAME... Delete all things you don't need and you are done... Save it underneath some name like TsengsStuff or something and save it as PK3 with Packscape...

Did that answered all your questions??? Or do you need more help


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Old July 8th, 2006   #12
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Default Re: Mods!!

thnx for #2, that's gonna help alot.....but i dont use photoshop


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Old July 8th, 2006   #13
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Default Re: Mods!!

Than check your JPG saving... What settings it has


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Old July 9th, 2006   #14
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Join Date: May 21st, 2006
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-==Tseng==- needs to reconsider alot of things
Send a message via AIM to -==Tseng==-
Default Re: Mods!!

ok, thnx, the problem was progressives and copying, topic closed, rep added


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Old July 10th, 2006   #15
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Default Re: Mods!!

Glad to help that problem out


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