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SW:JK3 Modding, Mapping and Editing
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Old July 2nd, 2006   #1
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well i was experimenting with gun mods and i remembured seeing a bunch of theads requesting the velvit nightmare as a gun so i figured what the heck now keep in mind orion did model this not me i was just messing it as a gun. wel i got it in game but heres the thing the 1st person view is really messed up how would i fix it


i do plan to get permision from orion


Last edited by Zach; July 2nd, 2006 at 07:09 PM.
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Old July 3rd, 2006   #2
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Default Re: gun model help

Im guessing some wrongly rotated tags? Try going back into max (or whatever it is you use), and rotating your tags back around.
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Old July 3rd, 2006   #3
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Default Re: gun model help

Maybe you should have gotten permission before messing around with his model?

As far as I'm aware, the first-person model is an entirely different model, with different tags. Beyond that, I'm not entirely sure. The last game I modelled a gun for was CS: Deleted Scenes, which naturally is different.
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Old July 4th, 2006   #4
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Default Re: gun model help

Okay, what you do is you recompile the md3. Inyri's Gun Compilation tutorial explains it all. Tis in the... Master Sticky. But, if you dont wanna go there, you have to make sure your gun model is positioned exactly the same way as the wep model in the md3 of the gun you are replacing.

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Old July 5th, 2006   #5
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Default Re: gun model help

what gun are you going to replace?
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Old July 5th, 2006   #6
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Default Re: gun model help

E-11 it fit the best that and so that i could use it on the remnant bike ok a new problem i got the 1st person view working but now i see this skin errior

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Old July 5th, 2006   #7
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Default Re: gun model help

You need to reapply the .SKIN file to the md3 using md3view. Which is ALSO in Inyri's tut. Also, you might wanna smush the model a bit to make it look better in first person (scaling on an axis).

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Old July 5th, 2006   #8
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Default Re: gun model help

i looked at inrys tut but its skined 3rd but not first and what do u mean by smush

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Old July 5th, 2006   #9
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Default Re: gun model help

Scale along the X axis (or whatever axis on which the front and back lie)

And its skinned in 3rd person and not 1st person hm? Well 1st person is the MD3, 3rd is the GLM. They're different files so yeah. So if your getting no-skin problems there's only about 2 real problems you might have (unless something went totally wonky >.<)

1. You don't have the image files in the correct place.
2. The .SKIN file that is APPLIED and SAVED inside the MD3 is wrong. Which means you will have to reapply one, one that is correct. There should be something about .SKIN files in the Master Sticky, if not directly, then look in the "LightSaber Crafting Tutorial" its in there.

And when I say smush... I mean scale along the X axis (or whatever axis on which the front and back lie). So that your gun looks smashed a little. As if it were put in a compressor with the front facing up and the stock facing down. That way, in first person, your model will look a little closer and have a little more depth, right now it looks kinda bad in first person. Of course, you could always just create a new model for first person.

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Old July 5th, 2006   #10
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Default Re: gun model help

this will be totally awesome! does anybody have a clue when a yazoo model will be released? because i could find a map where cloud fights yazoo, kadaj, and loz, the forgotten city or something they said it was. anyways, use last hope modem, and you can run around with dual guns yazoo and have SO MUCH FUN


hmmmmmmmmmmm, lookin at that, it seems a bit off topic. i got carried away.
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