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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old December 12th, 2005   #11
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Default Re: Mod idea willing to made just need some tutorials :)

Quote:
Originally Posted by Maxloef
And how would this be animated?
Read this tutorial, it explains how to get the vehicle in game, step by step.
http://io.meskinaw.net/vehicle_impor...al_for_ja.html


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Old December 12th, 2005   #12
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Default Re: Mod idea willing to made just need some tutorials :)

your problem is your directory, dont compile anything in program files, it wont work. make this dir on your PC C:/base/models/players/star_destroyer or whatever. and put the carcass.exe file in the C:/base folder and go into the assimilate preferences and change where to look for carcass so that it looks at C:/base/carcass.exe. when compiling anything with carcass you have to have that directory folder set up, its not the same thing as compiling a map.
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Old December 12th, 2005   #13
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Default Re: Mod idea willing to made just need some tutorials :)

wel i found that out later and i fixed it it still gives the error there realy is something wrong cause my 3dmax 5 in the animation bit looks diferent then mine it says tehre press the Animate button THERE IS NO ANIMATE BUTTON
i jsut get a big button with a key on it and 2 smaller butttans saying
Auto Key and Set key and i used that tutorial i dont know whats wrong :S

We are the Borg lower your shields and surender your ships we wil add your biological and technological distinctinnes to our own your culture will adapt to service us resistance is futile (borg Cube Star Trek First Contact)

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Old December 13th, 2005   #14
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Default Re: Mod idea willing to made just need some tutorials :)

damn i need this this might be my whole problem PLZZZZZ

Also in Assimilate it says at my model ((BAD ROOT))

We are the Borg lower your shields and surender your ships we wil add your biological and technological distinctinnes to our own your culture will adapt to service us resistance is futile (borg Cube Star Trek First Contact)

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Old December 13th, 2005   #15
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Default Re: Mod idea willing to made just need some tutorials :)

um i havnt used max in a while but i think you click on autokey and they just make keys from there. also following duncans tutorial you should have no problems cause it was the tut i used on my first vehicle and i got it right away :P
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Old December 13th, 2005   #16
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Default Re: Mod idea willing to made just need some tutorials :)

hey dude u got msn casue i cant figure it out :S if u do add me my msn is maxloef@yahoo.com

We are the Borg lower your shields and surender your ships we wil add your biological and technological distinctinnes to our own your culture will adapt to service us resistance is futile (borg Cube Star Trek First Contact)

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Old December 14th, 2005   #17
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Default Re: Mod idea willing to made just need some tutorials :)

I realy want to thank Minilogoguy now casue hes gonna help me with the models

I woulod realy like ideas for the map itself cause if i can do it i might make it a space capitol ship SIEGE battle

We are the Borg lower your shields and surender your ships we wil add your biological and technological distinctinnes to our own your culture will adapt to service us resistance is futile (borg Cube Star Trek First Contact)

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Old December 14th, 2005   #18
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Default Re: Mod idea willing to made just need some tutorials :)

This thing in the compile window says Failded to import bla bla Contains Cubic Scale keys :S

We are the Borg lower your shields and surender your ships we wil add your biological and technological distinctinnes to our own your culture will adapt to service us resistance is futile (borg Cube Star Trek First Contact)

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Old December 15th, 2005   #19
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Default Re: Mod idea willing to made just need some tutorials :)

Dude Anbyone Plz Help Me

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