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SW:JK3 Modding, Mapping and Editing
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Old December 2nd, 2005   #11
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Default Re: Modding Saber Stances

Ok, since you now have learned how to work with the animation.cfg file, I will teach you how to edit a .sab file so a certain saber will have a specific stance no matter what saber style you use. Again you will find the SDK documentation to be really useful, go to the /tools/docs folder in your SDK directory, there you will find a file called sab_read_me.txt. That file contains information on every command line for a .sab file, in this case we want to add a custom animation stance, so let us look for the following line

Code:
	readyAnim				none - anim to use when standing idle (use name of enum in anims.h or BehavEd's list)
Let's say that you want the ready animation to be the default stand animation, let us look for the proper line for the Stand animation on the animatable.h file.

Code:
	readyAnim				BOTH_STAND1
The line should look like that, and the same goes for taunts, tauntAnim; flourishAnim; gloatAnim.

By doing this to a .sab file, only the player that uses that specific saber will use that stance, so when playing you will not see everyone with the same stance as yours.

Since there is no tutorial on how to do any of this in the tutorial section, I think I will compile what I have posted in this thread and make a tutorial.


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Last edited by Trauma Sensei; December 2nd, 2005 at 11:02 AM.
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Old December 2nd, 2005   #12
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Default Re: Modding Saber Stances

Sounds good. We need this tutorial. Also, what file contains the damage values for the sabers?
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Old December 2nd, 2005   #13
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Default Re: Modding Saber Stances

Quote:
Originally Posted by Trauma Sensei
Again you will find the SDK documentation to be really useful, go to the /tools/docs folder in your SDK directory, there you will find a file called sab_read_me.txt. That file contains information on every command line for a .sab file
Keep in mind that if you want to use this on multiplayer, you will need to have this mod hosted on the server, otherwise it will not work.


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Old December 2nd, 2005   #14
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Default Re: Modding Saber Stances

As I said, this for SP use. Now, the damage file?

Thanks.
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Old December 2nd, 2005   #15
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Default Re: Modding Saber Stances

Quote:
Originally Posted by Trauma Sensei
Again you will find the SDK documentation to be really useful, go to the /tools/docs folder in your SDK directory, there you will find a file called sab_read_me.txt. That file contains information on every command line for a .sab file
You do not want me doing everything for you, rigth? >_>
Code:
	damageScale				1 - scale up or down the damage done by the saber


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Old December 2nd, 2005   #16
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Default Re: Modding Saber Stances

I haven't even extracted the .zip for that. I didn't need to until now (I guess). If you don't know the answer, it's okay to say so j/k

Thanks for all of your help. Please make this a tutorial.

-Debaser-
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