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Re: Modding Saber Stances Ok, since you now have learned how to work with the animation.cfg file, I will teach you how to edit a .sab file so a certain saber will have a specific stance no matter what saber style you use. Again you will find the SDK documentation to be really useful, go to the /tools/docs folder in your SDK directory, there you will find a file called sab_read_me.txt. That file contains information on every command line for a .sab file, in this case we want to add a custom animation stance, so let us look for the following line Code: readyAnim none - anim to use when standing idle (use name of enum in anims.h or BehavEd's list)Code: readyAnim BOTH_STAND1By doing this to a .sab file, only the player that uses that specific saber will use that stance, so when playing you will not see everyone with the same stance as yours. Since there is no tutorial on how to do any of this in the tutorial section, I think I will compile what I have posted in this thread and make a tutorial. |
Re: Modding Saber Stances Sounds good. We need this tutorial. Also, what file contains the damage values for the sabers? |
Re: Modding Saber Stances Quote:
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Re: Modding Saber Stances As I said, this for SP use. Now, the damage file? Thanks. |
Re: Modding Saber Stances Quote:
Code: damageScale 1 - scale up or down the damage done by the saber |
Re: Modding Saber Stances I haven't even extracted the .zip for that. I didn't need to until now (I guess). If you don't know the answer, it's okay to say so ;) j/k Thanks for all of your help. Please make this a tutorial. -Debaser- |
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