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SW:JK3 Modding, Mapping and Editing
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Old November 6th, 2005   #1
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Default JK2 skins in JK3

So, do these all work? I suspect that they do, long story why, but I don't know for sure. I have a couple of JO skins in there that have a "JA compatibility" .pk3 file with them, does that apply to all JO skins or just the ones they came with?

Do these work? What kind of problems will I have?
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Old November 6th, 2005   #2
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Default Re: JK2 skins in JK3

Quote:
So, do these all work?
Yes.*


*Custom models may or may not, but they should if they were made properly.


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Old November 6th, 2005   #3
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Default Re: JK2 skins in JK3

...Ok, thanks, I appreciate it.
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Old November 6th, 2005   #4
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Default Re: JK2 skins in JK3

Any model made for JO will work with JA, the only problem you may encounter would be the sounds not working right, but that's easy enough to fix if you know how.
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Old November 7th, 2005   #5
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Default Re: JK2 skins in JK3

There are also issues with dual sabers, in that the left hand won't be animated properly.
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Old November 7th, 2005   #6
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Default Re: JK2 skins in JK3

its animated properly its just that the JO skeleton doesnt have the l_hang_tag_bone which controls the saber animation for the left hand.
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Old November 7th, 2005   #7
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Default Re: JK2 skins in JK3

Uh... yeah, that. Thanks for the correction :lol: . (No I wasn't being sarcastic.)

So that means it's pretty easy to fix by adding the tag, I presume.

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Old November 7th, 2005   #8
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Default Re: JK2 skins in JK3

And reweighting/exporting the model. It's not worth it


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Old November 7th, 2005   #9
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Default Re: JK2 skins in JK3

Depends how good the model is .

Maybe another method would be to just apply the JA skeleton to the model, but that's a bit out of my league .
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Old November 7th, 2005   #10
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Default Re: JK2 skins in JK3

For a hand bug? It's not worth it.


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