Before I get down to explaining my problem, I'll tell you what it is I'm working on. I'm certain that you're all familiar with Sith-J-Cull's "Jurancor Park" map, correct? Well, as a Jurassic Park nut, I've been working on making the experience more "complete" for myself, so to speak, by making a few JP inspired skins (I even made myself an Alan Grant skin ). One of these is a reskin of Mars Marshall's landspeeder model based on the automated tour vehicles seen in the movie.
My problem is this, I'd like to have that Jurassic Park logo seen on the doors of the real car be on the sides of the speeder, but the sides (the bits with the grilles) share the same texture, leading to the logo being flipped on one side.
Is it at all possible to get that logo on the sides without being flipped, and if so, how?
I've included a pic showing the skin so far. If, by any chance, more pics are required, I'll post them. Thanks for reading.
I've been having a similar problem with the Mandalorian model. I've been trying to seriously get indepth with the chest armor, but anything I do is mirrored because of the way the armor is mapped.
Is it at all possible to get that logo on the sides without being flipped, and if so, how?
I have no idea how vehicles work with compilation, but the only real way to get that fixed, I think, would be to reassign what texture is on that mirrored surface, so it's not pointing to the same texture. That way you could flip or or whatnot to get it facing the right direction.
That's just it though. it isn't another string in the .Skin file. (.veh files I don't have the slightest, but I'm assuming they're similar.) It's mirrored on because of the way it was mapped, meaning I'd have to totally UVWmap it again to unmirror it. However, I'm hoping there is another way to do this.
It's mirrored on becausue of the way it was mapped, meaning I'd have to totally UVWmap it again to unmirror it.
No you wouldn't. If you can modify the .skin (for weapons I know this involves re-applying the skin in the MD3) you can assign two different textures - one for each side. Then it would simply be a matter of flipping the logo so it's facing the right way on one of the textures, and applying that texture to the mirrored section.
The thing is, the one in Bold/italics is the only thing pointing toward the torso itself. The others in bold are the only other parts related to the torso.
Are you telling us to add another string in the .skin file? If so, how would I do that to this specific part?
Inyri is right from what I can see, in theory. However there's nothing like a torso_left or torso_right on the model there's only a torso UV map which would make it impossible to mirror in that method.
EDIT: Dang Haruki beat me to it and said it more clearly.
If it helps, here's the texture for the body of the craft. As you can see, the bit with the grille (where I need the logo) is only one texture. This texture is mirrored onto the other side. The whole thing is part of the "hull" surface in the .skin file.
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