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Working on a skin, need some help 1 Attachment(s) Before I get down to explaining my problem, I'll tell you what it is I'm working on. I'm certain that you're all familiar with Sith-J-Cull's "Jurancor Park" map, correct? Well, as a Jurassic Park nut, I've been working on making the experience more "complete" for myself, so to speak, by making a few JP inspired skins (I even made myself an Alan Grant skin :D). One of these is a reskin of Mars Marshall's landspeeder model based on the automated tour vehicles seen in the movie. My problem is this, I'd like to have that Jurassic Park logo seen on the doors of the real car be on the sides of the speeder, but the sides (the bits with the grilles) share the same texture, leading to the logo being flipped on one side. Is it at all possible to get that logo on the sides without being flipped, and if so, how? I've included a pic showing the skin so far. If, by any chance, more pics are required, I'll post them. Thanks for reading. |
Re: Working on a skin, need some help I've been having a similar problem with the Mandalorian model. I've been trying to seriously get indepth with the chest armor, but anything I do is mirrored because of the way the armor is mapped. |
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Re: Working on a skin, need some help That's just it though. it isn't another string in the .Skin file. (.veh files I don't have the slightest, but I'm assuming they're similar.) It's mirrored on because of the way it was mapped, meaning I'd have to totally UVWmap it again to unmirror it. However, I'm hoping there is another way to do this. |
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Re: Working on a skin, need some help Let me show you optically what I mean(removing the caps, mind you); Code: torso_pads1,models/players/vespa/boba_bodypink.tgaAre you telling us to add another string in the .skin file? If so, how would I do that to this specific part? |
Re: Working on a skin, need some help Inyri is right from what I can see, in theory. However there's nothing like a torso_left or torso_right on the model there's only a torso UV map which would make it impossible to mirror in that method. EDIT: Dang Haruki beat me to it and said it more clearly. |
Re: Working on a skin, need some help Oh, I see. I was thinking in terms of parts, you were thinking in terms of a single object. I was thinking of it in a different way ;) |
Re: Working on a skin, need some help speak to me on msn. ill have to re-map part of it. but its easily possible =] |
Re: Working on a skin, need some help 1 Attachment(s) I think I have the same problem Haruki does. If it helps, here's the texture for the body of the craft. As you can see, the bit with the grille (where I need the logo) is only one texture. This texture is mirrored onto the other side. The whole thing is part of the "hull" surface in the .skin file. |
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