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Lazerbeak August 3rd, 2005 01:20 PM

Working on a skin, need some help
 
1 Attachment(s)
Before I get down to explaining my problem, I'll tell you what it is I'm working on. I'm certain that you're all familiar with Sith-J-Cull's "Jurancor Park" map, correct? Well, as a Jurassic Park nut, I've been working on making the experience more "complete" for myself, so to speak, by making a few JP inspired skins (I even made myself an Alan Grant skin :D). One of these is a reskin of Mars Marshall's landspeeder model based on the automated tour vehicles seen in the movie.

My problem is this, I'd like to have that Jurassic Park logo seen on the doors of the real car be on the sides of the speeder, but the sides (the bits with the grilles) share the same texture, leading to the logo being flipped on one side.

Is it at all possible to get that logo on the sides without being flipped, and if so, how?

I've included a pic showing the skin so far. If, by any chance, more pics are required, I'll post them. Thanks for reading.

.The Deviant August 3rd, 2005 01:44 PM

Re: Working on a skin, need some help
 
I've been having a similar problem with the Mandalorian model. I've been trying to seriously get indepth with the chest armor, but anything I do is mirrored because of the way the armor is mapped.

Inyri Forge August 3rd, 2005 01:51 PM

Re: Working on a skin, need some help
 
Quote:

Originally Posted by Lazerbeak
Is it at all possible to get that logo on the sides without being flipped, and if so, how?

I have no idea how vehicles work with compilation, but the only real way to get that fixed, I think, would be to reassign what texture is on that mirrored surface, so it's not pointing to the same texture. That way you could flip or or whatnot to get it facing the right direction.

.The Deviant August 3rd, 2005 01:54 PM

Re: Working on a skin, need some help
 
That's just it though. it isn't another string in the .Skin file. (.veh files I don't have the slightest, but I'm assuming they're similar.) It's mirrored on because of the way it was mapped, meaning I'd have to totally UVWmap it again to unmirror it. However, I'm hoping there is another way to do this.

Inyri Forge August 3rd, 2005 01:56 PM

Re: Working on a skin, need some help
 
Quote:

Originally Posted by Haruki
It's mirrored on becausue of the way it was mapped, meaning I'd have to totally UVWmap it again to unmirror it.

No you wouldn't. If you can modify the .skin (for weapons I know this involves re-applying the skin in the MD3) you can assign two different textures - one for each side. Then it would simply be a matter of flipping the logo so it's facing the right way on one of the textures, and applying that texture to the mirrored section.

.The Deviant August 3rd, 2005 02:02 PM

Re: Working on a skin, need some help
 
Let me show you optically what I mean(removing the caps, mind you);
Code:

torso_pads1,models/players/vespa/boba_bodypink.tga
torso_pads2,*off
torso,models/players/vespa/boba_bodypink.tga
jetpack_rocket,models/players/vespa/boba_jetpackpink.tga
jetpack,models/players/vespa/boba_jetpackpink.tga
jetpack_middle,models/players/vespa/boba_jetpackpink.tga
torso_tassle,*off
r_arm,models/players/vespa/boba_bodypink.tga
r_arm_wristarmor,models/players/vespa/boba_jetpackpink.tga
l_arm,models/players/vespa/boba_bodypink.tga
l_arm_wristarmor,models/players/vespa/boba_jetpackpink.tga
l_hand,models/players/mbmandy/boba_hands.tga
torso_cape,*off
torso_larmdecal,models/players/vespa/boba_larmalpha.tga
torso_chest,models/players/mbmandy/boba_alphaclean.tga
torso_paul,*off

hips,models/players/vespa/boba_bodypink.tga
hips_knees,models/players/vespa/boba_bodypink.tga
hipplates,models/players/vespa/platepink.tga
rtibplate,models/players/vespa/platepink.tga
ltibplate,models/players/vespa/platepink.tga
l_leg,models/players/vespa/boba_bodypink.tga
r_leg,models/players/vespa/boba_bodypink.tga
hips_holster,models/players/vespa/holsterpink.tga
hips_holster2,models/players/vespa/holsterpink.tga
sack,*off
l_ammo,*off
r_ammo,*off
head,*off
head2,models/players/vespa/boba_headpink.tga

The thing is, the one in Bold/italics is the only thing pointing toward the torso itself. The others in bold are the only other parts related to the torso.

Are you telling us to add another string in the .skin file? If so, how would I do that to this specific part?

.theChaotic August 3rd, 2005 02:13 PM

Re: Working on a skin, need some help
 
Inyri is right from what I can see, in theory. However there's nothing like a torso_left or torso_right on the model there's only a torso UV map which would make it impossible to mirror in that method.

EDIT: Dang Haruki beat me to it and said it more clearly.

Inyri Forge August 3rd, 2005 02:22 PM

Re: Working on a skin, need some help
 
Oh, I see. I was thinking in terms of parts, you were thinking in terms of a single object. I was thinking of it in a different way ;)

Almighty_gir August 3rd, 2005 02:54 PM

Re: Working on a skin, need some help
 
speak to me on msn. ill have to re-map part of it. but its easily possible =]

Lazerbeak August 3rd, 2005 02:56 PM

Re: Working on a skin, need some help
 
1 Attachment(s)
I think I have the same problem Haruki does.

If it helps, here's the texture for the body of the craft. As you can see, the bit with the grille (where I need the logo) is only one texture. This texture is mirrored onto the other side. The whole thing is part of the "hull" surface in the .skin file.


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