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SW:JK3 Modding, Mapping and Editing
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Old April 10th, 2005   #1
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Default Textures

i know this has been posted 1000 times over but none of the forums helped

so my question is....


HOW DO YOU GET TEXTURES IN GTK RAIDENT!!!

i got all the right dimentions im pretty sure i compiled right but it still doesnt work

help please
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Old April 10th, 2005   #2
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Default Re: Textures

PRE-EMPTIVE STRIKE!

Please wait more than an hour for a reply. (More than a day or two actually)

Sorry, can't help ya


|Thanks to d!mebag|


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Old April 11th, 2005   #3
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Default Re: Textures

Quote:
Originally Posted by ClouD2222
i know this has been posted 1000 times over but none of the forums helped

so my question is....


HOW DO YOU GET TEXTURES IN GTK RAIDENT!!!

i got all the right dimentions im pretty sure i compiled right but it still doesnt work

help please
Make a folder somewhere named "textures"...and in that folder you add another folder named something like "test" (or whatever you want). In that folder you put your textures.

Now you make a pk3 of the textures folder and takes it to Gamedata/Base.

Open up Gtk. Go to textures and set the "shaderlist only"-buttom off.

Search the textures- list after "test" (or what you had named it), and now you have the textures visible in the texturebrowser...

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Old April 12th, 2005   #4
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Default Re: Textures

ah thx, i figured out the game was reading textures from my C: drive, when the game was installed on my E: drive (i have a split harddrive), but im almost done with my new map


college dorm party

one thing im missing is music, i literally worked for 2 hours, i read other forum posts and did what they said exactly but i still cant get it to work

help would be great

once again <--by the map
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Old April 12th, 2005   #5
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Default Re: Textures

Not claiming to know much about radiant, but I do know a couple things about JA. Make sure the music is stereo, and it probably needs to be sampled at 44100hz.


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Old April 13th, 2005   #6
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Default Re: Textures

When in Gtkradiant You should press N to open the entity properties window, then select "worldspawn" at the top of that window, then enter a "music" as the key, and the path of the music mp3 as value (For instance music/mymusic.mp3). Remember to put an existing path for an existing mp3 file. If it doesn't exist create it in the pk3 file.. And remember to use This slash "/" and not this one "\". In the Pk3 file you must have a folder called "music" and in that folder the music should be (mymusic.mp3). I think that's all...

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