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SW:JK3 Modding, Mapping and Editing
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Old January 11th, 2005   #1
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icon_question New Mod: RealJedi - Need help w/ vehicle physics (programming)

The Intro

I am working on a new mod called RealJedi. Please Note: It has nothing to do with realistic or realism.

It is an economy based reward system. You earn money with damage and can spend it on common game items. There is a nice looking categorized menu w/ icons for purchasing. There are a few changes such as more jetpack controls (added duck & walk), distrupter pistol, force regen based on stance, active sabers, saberless (force-only).

I have a lousy site at http://jka.hub-cafe.net/ where you can download the client and server package for windows only (currently).

The Problem

What I am looking to do it to change the Speeder vehicle physics to allow for a smooth race on hilly terrain and realistic angles over terrain. I'm quite terrible with the vector math involved with vehicles. The best I've done is to remove the sparks and stand stop of hitting a steep slope by change VehicleImpact(). Has anyone messed around with this and have any ideas? If you have any will to add anything to my mod that you've created, let me know.

Future plans involve a "Last Man Standing" and "Team Strike" modes that are elimination types.

I hope to add Racing entities for a "Swoop Race". Once I make the racing smoother.

If anyone has any ideas or thoughts, drop me a reply.

Thanks
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Old January 16th, 2005   #2
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Default Re: New Mod: RealJedi - Need help w/ vehicle physics (programming)

Try talking to Tinny. He's done something like that with the speeder bikes.
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Old January 18th, 2005   #3
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Default Re: New Mod: RealJedi - Need help w/ vehicle physics (programming)

hey acrion i could do this for you easily,
this sounds like an RPG mod for JA (my dream LOL), id like to make it a full scale mod and make maps that are made for this mod, huge maps that involve interplanetary travel
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Old January 18th, 2005   #4
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Default Re: New Mod: RealJedi - Need help w/ vehicle physics (programming)

That does sound a lot like fun. I can do the math if you give it to me, but I'm unacquainted with the program. If you want a huge, full planet map like lolotrgeek siad, I can help with that. It sound slike an awesome mod idea.
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Old January 19th, 2005   #5
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Default Re: New Mod: RealJedi - Need help w/ vehicle physics (programming)

Quote:
Originally Posted by PB2AU
That does sound a lot like fun. I can do the math if you give it to me, but I'm unacquainted with the program. If you want a huge, full planet map like lolotrgeek siad, I can help with that. It sound slike an awesome mod idea.
the fps would be fun, lol, there would be like -100 fps!

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