wait 1 (you should probably give it a longer wait value- 1 second is kind of short) spawnflags 4 (just so you have to push use) target t1
give your NPC_WHATEVER:
count -1
targetname t1
note: I would suggest that you give your trigger_multiple a facing spawnflag and a direction so the Button can't be used unless the player is looking at the button.
you can use a delay key- but it's not really necessary-
if you don't want it to be a button then just don't assign the use_button spawnflag- (spawnflags 4)
I would suggest that unless you are making a single player map you do check that box- but if it is SP then use a Trigger_Once
EDIT: NPC Spawners are used for spawning custom NPC's
Last edited by TK 409er; July 11th, 2004 at 03:34 PM.
a while back when i was starting up my first map, i really wanted to spawn NPCs (hoping it'd be a popular map choice) it took me forever to figure out this problem, so naturally i posted a thread about it, and i got a response, so now everytime i need to have an npc be spawned, i import a VERY small map with the button in it, i could email the small map to you if you like
Try what I put and you will be suprised that it works-
I hate to say this but this is a very easy thing to do-
it's what happens every time a NPC appears in SP- except it's in MP and a Spawnflag is checked- you don't have to get a download- it's better that you know what's going on-
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