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Re: NPC Spawn Button Durendal, is that the map I sent you? Just for reference, so you guys know how to make one in the future: You need a NPC, a trigger_multiple, a target_deactivate, and a target_activate. Lets say that your npc is a stormtrooper Enter these values manually through the entity window. (press 'n' to bring it up) ---------------------------------------------------------------- For the stormtrooper; NPC_target: activate1 target: deactivate1 targetname: st1 count: -1 For the trigger_multiple (use_button checked); target: st1 targetname: button1 wait: 5 For the target_activate: targetname: activate1 target: button1 For the target_deactivate: targetname: deactivate1 target: button1 ------------------------------------------------------------------ That will work. you can simply use that in your map. If you don't care how it works, stop reading this post. I will go on to what each of the terms mean. target-what the entity activates when it is used. targetname-what the entity is called, this name is used in target command. NPC_target-the same thing as target, except the entity activates it when the entity is killed. So, in effect, you hit the trigger_multiple (called button1) which spawns its target (the stormtrooper). When the stormtrooper is spawned it activates the target_deactivate, which deactivates the button. When the stormtrooper is killed, it uses the NPC_target to activate the target_activate, which activates the trigger once again. If you didn't understand that, read it over until you do. :D |
Re: NPC Spawn Button only if you want one NPC to be spawned at a time- |
Re: NPC Spawn Button i did wot u sed to do dark mual, but when i run the map, the buttons invisible, and so is the NPC which spawns ( droid remote ) its there cuas i cn hit it and it moves |
Re: NPC Spawn Button This thread is more than a year old, what makes you think he is still here? |
Re: NPC Spawn Button lol no idea :D |
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