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SW:JK3 Modding, Mapping and Editing
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Old June 18th, 2004   #11
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Talking Re: NPC Spawn Room

one last question that is related to this all. Is there a way to make like a npc kill all button?

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Old June 18th, 2004   #12
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Default Re: NPC Spawn Room

I dont know if there's a way to just kill them. but if you keep them in one room you can just crush them or something.
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Old June 18th, 2004   #13
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Default Re: NPC Spawn Room

trigger hurt or kill possibly? or maybe a trigger with teh value npc kill all possibly...

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Old June 18th, 2004   #14
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Default Re: NPC Spawn Room

Maybe using script.

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Old June 18th, 2004   #15
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Default Re: NPC Spawn Room

Ok all my buttons work but i have a small problem. My tauntaun once spawned doesn't stop. u kill it and theres another one spawnned right where it was. i'm not sure but i did it the same way i did the other npcs...if there a special way i need to do it seeing it is a vehicle.

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Old June 18th, 2004   #16
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Default Re: NPC Spawn Room

Did you put delay with the value of 1 to the trigger multiple?

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Old June 19th, 2004   #17
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Default Re: NPC Spawn Room

You need a wait in there, otherwise it will keep spawning the NPC OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER again...


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Old June 19th, 2004   #18
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Default Re: NPC Spawn Room

Yep. And an especially long wait, methinks.

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Old June 20th, 2004   #19
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Default Re: NPC Spawn Room

okay im making a map with a two bridge. you can only access one of them. but the other you can see. in that its supposed to be npc's going over it with walk (ill do that in the npc filfe ) then when they are over they go into a port and they die silent then a new comes etc. etc. etc. but how can i make it spawn with like 20 secs wait.? without triggering?
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Old June 20th, 2004   #20
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Default Re: NPC Spawn Room

Maybe scripting?

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