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-   -   NPC Spawn Room (http://forums.filefront.com/sw-jk3-modding-mapping-editing/129842-npc-spawn-room.html)

SocomPsycho June 18th, 2004 12:00 PM

Re: NPC Spawn Room
 
one last question that is related to this all. Is there a way to make like a npc kill all button?

$Michiel$ June 18th, 2004 12:03 PM

Re: NPC Spawn Room
 
I dont know if there's a way to just kill them. but if you keep them in one room you can just crush them or something.

Zero_final June 18th, 2004 05:51 PM

Re: NPC Spawn Room
 
trigger hurt or kill possibly? or maybe a trigger with teh value npc kill all possibly...

tFighterPilot June 18th, 2004 06:27 PM

Re: NPC Spawn Room
 
Maybe using script.

SocomPsycho June 18th, 2004 10:18 PM

Re: NPC Spawn Room
 
Ok all my buttons work but i have a small problem. My tauntaun once spawned doesn't stop. u kill it and theres another one spawnned right where it was. i'm not sure but i did it the same way i did the other npcs...if there a special way i need to do it seeing it is a vehicle.

tFighterPilot June 18th, 2004 10:30 PM

Re: NPC Spawn Room
 
Did you put delay with the value of 1 to the trigger multiple?

Evil_Jedi June 19th, 2004 12:37 AM

Re: NPC Spawn Room
 
You need a wait in there, otherwise it will keep spawning the NPC OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER again...

moberemk June 19th, 2004 08:58 AM

Re: NPC Spawn Room
 
Yep. And an especially long wait, methinks.

Jadocran June 20th, 2004 03:34 AM

Re: NPC Spawn Room
 
okay im making a map with a two bridge. you can only access one of them. but the other you can see. in that its supposed to be npc's going over it with walk (ill do that in the npc filfe ;) ) then when they are over they go into a port and they die silent then a new comes etc. etc. etc. but how can i make it spawn with like 20 secs wait.? without triggering?

tFighterPilot June 20th, 2004 05:36 AM

Re: NPC Spawn Room
 
Maybe scripting?


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