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Noitamina May 11th, 2004 01:20 PM

Question!
 
Ive got another question......
Ive made a huge room......With 15 Cultists and 15 Jedi trainers.....
I want them to go fight....But not at the very beginning.....
I want them to go fight when i walk in the room.....
Ive got a door between the rooms wich can be actived by "use"..

Anybody can help?

tFighterPilot May 11th, 2004 02:33 PM

Re: Question!
 
That will require quite some scripting

moberemk May 11th, 2004 02:47 PM

Re: Question!
 
No, Tfighterpilot. Just got to link all the NPCs to a trigger_once that is inside the door, so that it will go off when you walk in. Framerate issues will abound, I'm sure. What with that many...

Nkenobi May 11th, 2004 03:46 PM

Re: Question!
 
NPC spawning, its in the tutorial

Dark Maul May 11th, 2004 04:49 PM

Re: Question!
 
or you could have them spawn when every you use the door, that would allow them to respawn whenever you walked in.

Nkenobi May 11th, 2004 05:01 PM

Re: Question!
 
to do that just change teh trigger once to a trigger multiple... only thing is they will spawn when you leave the room too, lol

tFighterPilot May 11th, 2004 11:55 PM

Re: Question!
 
Silly me, I thought you want everyone of them to fight in a sperate time.

moberemk May 12th, 2004 05:05 AM

Re: Question!
 
Well, making them respawn would be a different matter...

First, you would have to put a trigger_multiple. Then, you would have to make them all npc_spawner with an NPC_type of either jedi_trainer or reborn, with a count value of -1. THat would allow them to respawn to infinity.

Dark Maul May 12th, 2004 05:05 AM

Re: Question!
 
you it wouldn't spawn when you left the room if you made a switch that opened the door and spawned them.

Nkenobi May 12th, 2004 08:26 AM

Re: Question!
 
true, I never thought of that

Noitamina May 12th, 2004 09:22 AM

Re: Question!
 
Nkenobi what tutorial? And can you give me a link to it.....

Dark Maul May 12th, 2004 03:45 PM

Re: Question!
 
Its in the richdiesal tutorial, its for jk2 but works for ja. Frankly its easier to just tell you then have you go do all the sorting through the tutorial.

You said you had a door that is activated by use. I assume you are using a trigger_multiple for that. After you make your npc's select the trigger multiple and 1 npc, in that order. press ctrl k to link them. you should see a line connecting them now. repeat that for every npc you want to spawn.
If you want them to respawn every time you open the door go ahead and say so. I don't feel like typing all the instructions if you don't want to do it. :)

GothiX May 12th, 2004 11:52 PM

Re: Question!
 
Quote:

Originally Posted by moberemk
Well, making them respawn would be a different matter...

First, you would have to put a trigger_multiple. Then, you would have to make them all npc_spawner with an NPC_type of either jedi_trainer or reborn, with a count value of -1. THat would allow them to respawn to infinity.

Or you use NPC_Target with target_counters.

Noitamina May 13th, 2004 05:44 AM

Re: Question!
 
Okay it worked!!!THX!!!!!!!

Noitamina May 13th, 2004 06:24 AM

Re: Question!
 
Dude theres another thing.....
I placed A Lightsaber in my level on a altar......
But if I try to pick it up......A error comes up.....
And the game closes.....The error doesnt say much about the game.....
It only says that the game is ....(something i dont know to translate from dutch to english) So it must close.......Every time I try pick it up the game closes.......

Noitamina May 13th, 2004 11:33 AM

Re: Question!
 
And another thing........How do I make screenshots (jedi academy)
WITHOUT the console infront of it........It screws up my shot........

$Michiel$ May 13th, 2004 11:50 AM

Re: Question!
 
type in the console:
bind (key) screenshot
replace (key) with any key that's unused, close the console
and press your key, that'll take a screenshot.

Noitamina May 13th, 2004 11:54 AM

Re: Question!
 
THX and for the other question?

$Michiel$ May 13th, 2004 11:57 AM

Re: Question!
 
I dont know about that, but do you already have a lightsaber, because that could be what's messing it up.

Noitamina May 13th, 2004 12:08 PM

Re: Question!
 
No I dont have the lightsaber at the start.....I only have stun_baton

Noitamina May 13th, 2004 12:09 PM

Re: Question!
 
Is tantive complete?

moberemk May 13th, 2004 02:48 PM

Re: Question!
 
OK, for the lightsaber. Methinks that you shouldn't have any weapons for it to work.

Jadocran May 14th, 2004 03:12 PM

Re: Question!
 
lol u always can pick up a lightsaber.. even if u have it.. somethings wrong with hes map or game.. i did this in a map of mine at it worked with kein problems...

Noitamina May 16th, 2004 05:24 AM

Re: Question!
 
Well should i put screenshots/printscreens here about the situation....

Dark Maul May 17th, 2004 06:28 PM

Re: Question!
 
The description in the entities window for the weapon_saber says
"DO NOT PLACE in a map, this is only for siege classes that have ammo dispensing ability"
That may have a tiny thing to do with it. I'm not sure how you would get a saber into it without using a weapon_saber.

Noitamina May 18th, 2004 05:08 AM

Re: Question!
 
Im Making the map in SP.......and i used weapon_saber entity in my map.....


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