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Func_group in GKT 1.4 Func_groups doesn't work in my Radiant 1.4 I NEED to group probably 50 brushes and: move them, copy them, move them, scale them Func_group would help me a lot... I'm selecting those brushes, right click on grid, selecting func>func_group Then I'm deselecting it, and selecting again.... only one brush :furious: |
Re: Func_group in GKT 1.4 Try Shift+Alt then click...it's a keyboard configuration thing that Radiant changed to add new selection features. If you want to use the old keyboard method then do the following: Go into Preferences then go to Display->3D View->Use paint-select in camera view; change to Yes (Classic Key Setup) |
Re: Func_group in GKT 1.4 WoWoWoOOOW! Thanx Wade! It works... Let's drink orange juice for You! :cheers: :beer: |
Re: Func_group in GKT 1.4 Reputation points plz ^.^ |
Re: Func_group in GKT 1.4 Wow! this post really helped. I gave you reputation because of this and quite a few other posts you have made really have helped me. thanks. |
Re: Func_group in GKT 1.4 Glad to help :) |
Re: Func_group in GKT 1.4 You must spread some Reputation around before giving it to WadeV1589 again. I will ive you rep in a week, onli reminder me! |
Re: Func_group in GKT 1.4 hmmm. didn't work for me. I selected all the brushes I wanted grouped. then helt ship and hit alt then clicked... ho does it work? hold shift then press alt, press shift then alt? dno, tryed many ways, none work...:( |
Re: Func_group in GKT 1.4 lol, you first have to make the brushes into a func_group. Select all the brushes you want to be in the group, right click the grid, go down to func, then func_group. To select a func_group you use shift+alt by default in GTK. |
Re: Func_group in GKT 1.4 oh! :lol: |
Re: Func_group in GKT 1.4 can i ask how you make a wall that you can walk through. I can't figure it out lol. Im using the Rich diesal tutorial and can't find where its at can anyone help me please. thx |
Re: Func_group in GKT 1.4 this doesn't really go here... texture the sides you see, and all the rest system/nodraw not nodraw/solid or the others just nodraw k? Wade might know a better way, but thats how I do it. |
Re: Func_group in GKT 1.4 Or just make a custom shader with surfaceparm nonsolid. |
Re: Func_group in GKT 1.4 ^^ The best way But for the novices... Open notepad and add the following, replacing textures/mytexturesfolder/thenonsolidtexture with the path to the texture you want to be able to walk through (note the lack of any file extension): Code: textures/mytexturesfolder/thenonsolidtextureNow open shaderlist.txt, which is also in \shaders\ and add yourmapshader on a line of its own at the end of the file. Finally, in Radiant make a brush covered in system/nodraw and use your custom shader to texture the visible sides. For those of you who say "why not just make the brush with nodraw then texture the visible sides without making a shader"....you keep doing it that way until your brush becomes oddly solid and you have to remake it :p This way ensures the brush remains nonsolid and won't go wrong at any point. |
Re: Func_group in GKT 1.4 yup, wade knew. |
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