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-   -   Func_group in GKT 1.4 (http://forums.filefront.com/sw-jk3-modding-mapping-editing/108312-func_group-gkt-1-4-a.html)

hgwall44 February 9th, 2004 07:33 PM

Re: Func_group in GKT 1.4
 
can i ask how you make a wall that you can walk through. I can't figure it out lol. Im using the Rich diesal tutorial and can't find where its at can anyone help me please. thx

Nkenobi February 9th, 2004 08:48 PM

Re: Func_group in GKT 1.4
 
this doesn't really go here...

texture the sides you see, and all the rest system/nodraw

not nodraw/solid or the others just nodraw k?

Wade might know a better way, but thats how I do it.

GothiX February 10th, 2004 02:23 AM

Re: Func_group in GKT 1.4
 
Or just make a custom shader with surfaceparm nonsolid.

WadeV1589 February 10th, 2004 08:10 AM

Re: Func_group in GKT 1.4
 
^^ The best way

But for the novices...

Open notepad and add the following, replacing textures/mytexturesfolder/thenonsolidtexture with the path to the texture you want to be able to walk through (note the lack of any file extension):

Code:

textures/mytexturesfolder/thenonsolidtexture
{
    surfaceparm nonsolid
    {
        map $lightmap
    }
    {
        map textures/mytexturesfolder/thenonsolidtexture
        blendFunc GL_DST_COLOR GL_ZERO
    }
}

Save this in \base\shaders\ as yourmapname.shader (please don't literally call it that....replace yourmapname with the name of your map (without spaces). Also to ensure the file extension is kept, type it in the filename box as "yourmapshader.shader" (with the quotation marks).

Now open shaderlist.txt, which is also in \shaders\ and add yourmapshader on a line of its own at the end of the file.

Finally, in Radiant make a brush covered in system/nodraw and use your custom shader to texture the visible sides.

For those of you who say "why not just make the brush with nodraw then texture the visible sides without making a shader"....you keep doing it that way until your brush becomes oddly solid and you have to remake it :p This way ensures the brush remains nonsolid and won't go wrong at any point.

Nkenobi February 10th, 2004 09:12 AM

Re: Func_group in GKT 1.4
 
yup, wade knew.


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