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Re: Func_group in GKT 1.4 can i ask how you make a wall that you can walk through. I can't figure it out lol. Im using the Rich diesal tutorial and can't find where its at can anyone help me please. thx |
Re: Func_group in GKT 1.4 this doesn't really go here... texture the sides you see, and all the rest system/nodraw not nodraw/solid or the others just nodraw k? Wade might know a better way, but thats how I do it. |
Re: Func_group in GKT 1.4 Or just make a custom shader with surfaceparm nonsolid. |
Re: Func_group in GKT 1.4 ^^ The best way But for the novices... Open notepad and add the following, replacing textures/mytexturesfolder/thenonsolidtexture with the path to the texture you want to be able to walk through (note the lack of any file extension): Code: textures/mytexturesfolder/thenonsolidtextureNow open shaderlist.txt, which is also in \shaders\ and add yourmapshader on a line of its own at the end of the file. Finally, in Radiant make a brush covered in system/nodraw and use your custom shader to texture the visible sides. For those of you who say "why not just make the brush with nodraw then texture the visible sides without making a shader"....you keep doing it that way until your brush becomes oddly solid and you have to remake it :p This way ensures the brush remains nonsolid and won't go wrong at any point. |
Re: Func_group in GKT 1.4 yup, wade knew. |
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