January 10th, 2004
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#4 |
| I wish i was a duck
Join Date: December 22nd, 2003 Status: Available Rep Power: 0 | Re: Dismemberment mod Ok well the only way I know of is to get a 3D editing program. Raven's recent SDK package and a .glm importer. You would find the text file in ravens SDK package called: Model Constuction Conventions, that one tells you the name for the heirachy in the model. I use 3ds max so I will tell you how to do it there, gotta find someplace else if you have another program. First select the part of the body you want to make more dismemberable(spelled right?) and go to the vertex sub-level. Next use the tool slice on the part of a part of the body. Then make 2 more slices as close as you can get them to the previous slice, one above and one below. Delete the firsts slices vertexes. Wow he looks a little shorter, we can fix that. Go to edge sub-level and extrude both of the new edges till they meet. Try to extrude one then move the verticies until they match up. Then make a plane, convert it to editable mesh and shape it to the body parts shape(i.e. a torso cut would have a roundish plane). Rename this plane. Place it over the one side of the body part and make sure that the opaque side is facing to that when the part gets cut you won't get the HOM(hall of mirrors) effect. Next make a copy of it and do the same as the previous plane, rename, reshape, and replace it. Weeee one cut point done! Do that for how ever many times you would like. That is how I would get the new cut points but I have no idea how to get it into the game, there are other tuts on getting an .xsi exporter and exporting that. But I am not sure. Is there is a simpler way pelase tell me. |
Yeah I'm a 3ds max modeler. I'm pretty fluent in max lingo, but not the greatest model maker ever. I have yet to win a contest.
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Last edited by Trent14; January 10th, 2004 at 11:31 AM.
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