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-   -   oooo noo! (http://forums.filefront.com/sw-jk-modding-mapping-editing/92985-oooo-noo.html)

Szico VII October 4th, 2003 04:22 AM

oooo noo!
 
aggh. i recently compiled a map with a newer version of gtk (jk2 eradiant)

and this error came up when i tyied to play....

SV_SetBrushModel: Null


wtf is it and how to i fix it??

thanks. (oh, yeah, ive used my own textures)

GothiX October 4th, 2003 04:56 AM

Re: oooo noo!
 
Have you made sure there are no 1-unit thick brushes in your map, and that all func_trains and func_rotatings have an origin brush?

Szico VII October 4th, 2003 06:11 AM

Re: oooo noo!
 
how am i suppossed to find brushes 1 unit thik?

GothiX October 4th, 2003 07:22 AM

Re: oooo noo!
 
By looking in your .map file.

Szico VII October 4th, 2003 07:46 AM

Re: oooo noo!
 
dude, i cant see a brush 1 unit thick by looking at it in radiant.

GothiX October 4th, 2003 10:01 AM

Re: oooo noo!
 
...and why not?

Szico VII October 4th, 2003 11:55 AM

Re: oooo noo!
 
because i cant.

GothiX October 5th, 2003 03:45 AM

Re: oooo noo!
 
That';s the most stupid answer possible. If you don't have the patience to do it, well, forget about mapping, cause patience is a thing a mapper needs - badly.

Szico VII October 8th, 2003 12:13 PM

Re: oooo noo!
 
no you dont get it
i have found one of those connecting lines and i think it points to the problem. but its too small the fricking see or click on. throught the plan or the 3d view. in the end i spent half an hour inverting everything and unclicking each thing which wasnt the broken point. well it works now. btw, is there a way of selecting all object in a certain area, e.g. a drag select box?

GothiX October 9th, 2003 02:06 AM

Re: oooo noo!
 
Make a brush that covers that area, then use select -> select insde.


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