misc_model_shield_power_converter
This is a discussion on misc_model_shield_power_converter within the SW:JK Modding, Mapping and Editing forums, part of the Jedi Knight II: Jedi Outcast category; Originally Posted by Widdimur I don't think you can add a origin brush with entity only edits though. Key/value pair: ...
| SW:JK Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
|
#11
| ||||
| ||||
| Quote:
Origin 144 546 6784 should work.
__________________ A.K.A. Dretzel Schmet Map-Craft forums Custom textures not working? Maximum entities in a map SV_SetBrushModel: NULL Last edited by NAB622; 3 Weeks Ago at 09:15 AM.. |
|
#12
| ||||
| ||||
| I tested out the .md3 you talked about, people where able to see it and it worked greatly, no bugs at all. Only problem is getting it to move. perhaps trigger brush duplication...
__________________ All the worlds a stage... |
|
#13
| ||||
| ||||
| Ah, yes, if it works then you can easily rig it up to a func_static or another func_ type entity as model2 and then script movement (JK2 has Icarus doesn't it?) or use func_train (which is probably easier anyways). You'll just have to find an existing bmodel to hijack, something like a trigger_multiple would be good. The only small complication might be calculating true origin values assuming the bmodel you use doesn't have an existing origin that coincides with it's absolute position. Usually I tell people in JKA to use UU to do this easily, but since this is JK2 you might have to do some guess and check. Last edited by ~*Seto*~; 3 Weeks Ago at 03:26 PM.. |
|
#14
| ||||
| ||||
| Ultra utility? If so, no problem, I'll convert the map to jk3 in radiant to get values and then use them in the jk2 version.
__________________ All the worlds a stage... |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
All times are GMT -7.









Linear Mode
