FileFront Gaming Forums

misc_model_shield_power_converter

This is a discussion on misc_model_shield_power_converter within the SW:JK Modding, Mapping and Editing forums, part of the Jedi Knight II: Jedi Outcast category; Originally Posted by Widdimur I don't think you can add a origin brush with entity only edits though. Key/value pair: ...

SW:JK Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
  #11  
Old 3 Weeks Ago
NAB622's Avatar
I see nothing, NOTHING!
 
Join Date: October 7th, 2005
Location: I'm smart! I LAMINATED my box!
Posts: 2,675
Rep Power: 12
NAB622 is worthy of your admirationNAB622 is worthy of your admirationNAB622 is worthy of your admirationNAB622 is worthy of your admirationNAB622 is worthy of your admirationNAB622 is worthy of your admirationNAB622 is worthy of your admirationNAB622 is worthy of your admirationNAB622 is worthy of your admiration
Default Re: misc_model_shield_power_converter

Quote:
Originally Posted by Widdimur View Post
I don't think you can add a origin brush with entity only edits though.
Key/value pair:
Origin
144 546 6784

should work.

Last edited by NAB622; 3 Weeks Ago at 09:15 AM..
Reply With Quote
  #12  
Old 3 Weeks Ago
Widdimur's Avatar
The second Kushiban
 
Join Date: June 24th, 2008
Location: U.S.A. California, Ventura
Posts: 31
Rep Power: 0
Widdimur is a n00b
Default Re: misc_model_shield_power_converter

I tested out the .md3 you talked about, people where able to see it and it worked greatly, no bugs at all. Only problem is getting it to move. perhaps trigger brush duplication...
__________________
All the worlds a stage...
Reply With Quote
  #13  
Old 3 Weeks Ago
~*Seto*~'s Avatar
Trapped in the interchet
 
Join Date: October 19th, 2007
Posts: 246
Rep Power: 0
~*Seto*~ should make some friends
Default Re: misc_model_shield_power_converter

Ah, yes, if it works then you can easily rig it up to a func_static or another func_ type entity as model2 and then script movement (JK2 has Icarus doesn't it?) or use func_train (which is probably easier anyways). You'll just have to find an existing bmodel to hijack, something like a trigger_multiple would be good.

The only small complication might be calculating true origin values assuming the bmodel you use doesn't have an existing origin that coincides with it's absolute position. Usually I tell people in JKA to use UU to do this easily, but since this is JK2 you might have to do some guess and check.

Last edited by ~*Seto*~; 3 Weeks Ago at 03:26 PM..
Reply With Quote
  #14  
Old 3 Weeks Ago
Widdimur's Avatar
The second Kushiban
 
Join Date: June 24th, 2008
Location: U.S.A. California, Ventura
Posts: 31
Rep Power: 0
Widdimur is a n00b
Default Re: misc_model_shield_power_converter

Ultra utility? If so, no problem, I'll convert the map to jk3 in radiant to get values and then use them in the jk2 version.
__________________
All the worlds a stage...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7.