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SW:JK Modding, Mapping and Editing
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Old May 28th, 2007   #1
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icon_question shaders.....

i'm working on shader's for one of my models but it doesn't seem to be working right... i'm trying to get a sorta see-through guy while still maintaining the d form. with some texture flowing over the skin. thanks
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Old May 28th, 2007   #2
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Perhaps we could help better if you posted the shader you have now.
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Old May 28th, 2007   #3
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ok here's the shader:

models/players/cortana/torso
{
{
map models/players/cortana/torso
blendfunc GL_DST_COLOR GL_ONE
}

{
map models/players/cortana/flow
blendFunc GL_DST_COLOR GL_ONE
blendFunc add
rgbGen wave noise 0.25 0.75 0 1
tcMod scroll 0.3 0.2
}
}

models/players/cortana/legs
{
{
map models/players/cortana/legs
blendfunc GL_DST_COLOR GL_ONE
}

{
map models/players/cortana/flow
blendFunc GL_DST_COLOR GL_ONE
blendFunc add
rgbGen wave noise 0.25 0.75 0 1
tcMod scroll 0.3 0.2
tcMod turb 0.6 0.3 0 0.2
}
}

models/players/cortana/face
{
{
map models/players/cortana/face
blendfunc GL_DST_COLOR GL_ONE
}

{
map models/players/cortana/flow
blendFunc GL_DST_COLOR GL_ONE
blendFunc add
rgbGen wave noise 0.25 0.75 0 1
tcMod scroll 0.3 0.2
tcMod turb 0.6 0.3 0 0.2
}
}

models/players/cortana/l_hand_bare
{
{
map models/players/cortana/l_hand_bare
blendfunc GL_DST_COLOR GL_ONE
}

{
map models/players/cortana/flow
blendFunc GL_DST_COLOR GL_ONE
blendFunc add
rgbGen wave noise 0.25 0.75 0 1
tcMod scroll 0.3 0.2
tcMod turb 0.6 0.3 0 0.2
}
}

models/players/cortana/l_hand
{
{
map models/players/cortana/l_hand
blendfunc GL_DST_COLOR GL_ONE
}

{
map models/players/cortana/flow
blendFunc GL_DST_COLOR GL_ONE
blendFunc add
rgbGen wave noise 0.25 0.75 0 1
tcMod scroll 0.3 0.2
tcMod turb 0.6 0.3 0 0.2
}
}

models/players/cortana/hair
{
{
map models/players/cortana/hair
blendfunc GL_DST_COLOR GL_ONE
}

{
map models/players/cortana/flow
blendFunc GL_DST_COLOR GL_ONE
blendFunc add
rgbGen wave noise 0.25 0.75 0 1
tcMod scroll 0.3 0.2
tcMod turb 0.6 0.3 0 0.2
}
}

models/players/cortana/mouth_eyes
{
{
map models/players/cortana/mouth_eyes
blendfunc GL_DST_COLOR GL_ONE
}

{
map models/players/cortana/flow
blendFunc GL_DST_COLOR GL_ONE
blendFunc add
rgbGen wave noise 0.25 0.75 0 1
tcMod scroll 0.3 0.2
tcMod turb 0.6 0.3 0 0.2
}
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Old June 10th, 2007   #4
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i made a skin a while ago which was basically seethru with a lightning texture that would fade it and out randomly and move around the surface of the model. heres the shader (torso only)>>

models/players/myskin/torso
{
{
map models/players/myskin/torso
blendfunc GL_DST_COLOR GL_ONE
}
{
map models/players/myskin/lightning
blendFunc GL_DST_COLOR GL_ONE
blendFunc add
rgbGen wave noise 0.25 0.75 0 0.0625
tcMod scroll 0.3 0.2
tcMod turb 0.6 0.3 0 0.2
}
}

hope this helps

*note: the darker the texture, the more transparent it will be.

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Old June 10th, 2007   #5
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thanks maybe that will help!
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Old June 15th, 2007   #6
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np, and if u do use that shader i'd really like to see what your skin ends up like.

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