![]() |
shaders..... i'm working on shader's for one of my models but it doesn't seem to be working right... i'm trying to get a sorta see-through guy while still maintaining the d form. with some texture flowing over the skin. thanks:cya: |
Perhaps we could help better if you posted the shader you have now. |
ok here's the shader: models/players/cortana/torso { { map models/players/cortana/torso blendfunc GL_DST_COLOR GL_ONE } { map models/players/cortana/flow blendFunc GL_DST_COLOR GL_ONE blendFunc add rgbGen wave noise 0.25 0.75 0 1 tcMod scroll 0.3 0.2 } } models/players/cortana/legs { { map models/players/cortana/legs blendfunc GL_DST_COLOR GL_ONE } { map models/players/cortana/flow blendFunc GL_DST_COLOR GL_ONE blendFunc add rgbGen wave noise 0.25 0.75 0 1 tcMod scroll 0.3 0.2 tcMod turb 0.6 0.3 0 0.2 } } models/players/cortana/face { { map models/players/cortana/face blendfunc GL_DST_COLOR GL_ONE } { map models/players/cortana/flow blendFunc GL_DST_COLOR GL_ONE blendFunc add rgbGen wave noise 0.25 0.75 0 1 tcMod scroll 0.3 0.2 tcMod turb 0.6 0.3 0 0.2 } } models/players/cortana/l_hand_bare { { map models/players/cortana/l_hand_bare blendfunc GL_DST_COLOR GL_ONE } { map models/players/cortana/flow blendFunc GL_DST_COLOR GL_ONE blendFunc add rgbGen wave noise 0.25 0.75 0 1 tcMod scroll 0.3 0.2 tcMod turb 0.6 0.3 0 0.2 } } models/players/cortana/l_hand { { map models/players/cortana/l_hand blendfunc GL_DST_COLOR GL_ONE } { map models/players/cortana/flow blendFunc GL_DST_COLOR GL_ONE blendFunc add rgbGen wave noise 0.25 0.75 0 1 tcMod scroll 0.3 0.2 tcMod turb 0.6 0.3 0 0.2 } } models/players/cortana/hair { { map models/players/cortana/hair blendfunc GL_DST_COLOR GL_ONE } { map models/players/cortana/flow blendFunc GL_DST_COLOR GL_ONE blendFunc add rgbGen wave noise 0.25 0.75 0 1 tcMod scroll 0.3 0.2 tcMod turb 0.6 0.3 0 0.2 } } models/players/cortana/mouth_eyes { { map models/players/cortana/mouth_eyes blendfunc GL_DST_COLOR GL_ONE } { map models/players/cortana/flow blendFunc GL_DST_COLOR GL_ONE blendFunc add rgbGen wave noise 0.25 0.75 0 1 tcMod scroll 0.3 0.2 tcMod turb 0.6 0.3 0 0.2 } |
i made a skin a while ago which was basically seethru with a lightning texture that would fade it and out randomly and move around the surface of the model. heres the shader (torso only)>> models/players/myskin/torso { { map models/players/myskin/torso blendfunc GL_DST_COLOR GL_ONE } { map models/players/myskin/lightning blendFunc GL_DST_COLOR GL_ONE blendFunc add rgbGen wave noise 0.25 0.75 0 0.0625 tcMod scroll 0.3 0.2 tcMod turb 0.6 0.3 0 0.2 } } hope this helps *note: the darker the texture, the more transparent it will be. |
thanks thanks maybe that will help!:cya: |
np, and if u do use that shader i'd really like to see what your skin ends up like.:) |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.