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SW:JK Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old December 31st, 2003   #1
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Default Modeller Needed Plz.

Greetings. I've come to these boards with a favor to ask anyone who can help.

Recently I learned how to skin characters and up until now, I've been having only minor problems. My most recent project, however, is going to need a little extra work.

The plan was to customize a particular skin, so that I may use it in my daily jk2 use. I chose a version of the Solid Snake skin which in my opinion was done extremely well.

The problem is that it is put together symetrically, so if I were to put (for example) writing on the shoulder, it would appear on the other shoulder as well, and it would appear backwards. This poses a problem with my plan. Many others that I have talked to have had the exact same problem as well.

So my question is this. Could someone please remodel the Solid Snake v2 skin so that this is no longer a problem. While the skin I wish to use was found at jk2files.com, you can find the exact one I wish to use here: http://www.kluz.no-ip.org/bigpapaj/snakev2.pk3

Thank you for all the fine work you have all done in the past, and I hope someone will be able to help me with this.

~ BigPapaJ-EDI

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Old January 1st, 2004   #2
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Default Re: Modeller Needed Plz.

couldnt you just make 2 versions of the same part of the body, so u could have like left arm with writing, right arm, without? then point to the different files for the different arms in the .SKIN file? just a guess, so sorry if it doesnt work.
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Old January 3rd, 2004   #3
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Default Re: Modeller Needed Plz.

Yeah - The above idea should work great... here is how to do it.
Example on lando skin. File: model_default.skin

r_arm,models/players/lando/lando_torso.tga
l_arm,models/players/lando/yourshoulderpic.tga

Basically - the shoulder that u want to edit , place it in another image file and have the skin file point to that image under r_arm or l_arm.

OR

failing that idea above... i have access to 3dsmax6 and could re-uvmap the model so that the arms are separate images.

ok?

Hope that helps.

WoOt

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Old January 3rd, 2004   #4
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Default Re: Modeller Needed Plz.

Would that idea work for the torso as well? Basically the entire model is done this way. Kind of a weird way to put together a model though I suppose having ppl reskin the model wasn't fresh in the author's mind.

Thanks a bunch guys for all your help, and I hope it works.

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Old January 3rd, 2004   #5
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Default Re: Modeller Needed Plz.

It will work for any body part/section that is defined in the model_default.skin file.

Good Luck

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Old January 3rd, 2004   #6
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Default Re: Modeller Needed Plz.

Well the idea appeared to be working for a little bit. Unfortunately the torso is also split in half vertically and the model just takes the picture twice and flips one of them. Basically , in the .skin file, there is only 1 line for the two torso jpegs.

A few of us got together to try to figure it out, but are out of ideas.


This skin is starting to become more of a hassle than I had thought it would be.



SKIN BEING USED FOR ANYONE WHO CAN HELP:
http://www.kluz.no-ip.org/bigpapaj/snakev2.pk3

Thanks again guys for all the help you have given me already. Your names are being noted so WHEN I get this done, you will definately be mentioned in the readme.

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Old January 3rd, 2004   #7
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Default Re: Modeller Needed Plz.

Oh... and I suppose I forgot to mention. That skin has two different skins in it. snake_mgs1 and snake_mgs2. The one I'm trying to use is the mgs1.

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Old January 4th, 2004   #8
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Default Re: Modeller Needed Plz.

If i download the model that u want edited... Could you plz clarify exactly what u want me to do with it? Do u want me to edit the uvmaps for more locations? Plz explain.

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Old January 4th, 2004   #9
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Default Re: Modeller Needed Plz.

BigPapaJ:

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Old January 5th, 2004   #10
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Default Re: Modeller Needed Plz.

So erm... what did he do wrong??

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