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SW:JK Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old January 5th, 2004   #11
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Default Re: Modeller Needed Plz.

LOL,

im not too worried about it

i just dont like the large pk3 file.. its not that it is large, its that it was downloaded 40 times within a 3 hour period. I dont have that much bandwidth to throw around..

Small pictures are great, large uncompressed files suck.

I keep telling him to read the aup, but he like never does.

I dont know if anyone remembers me in jk2, it was a pretty good game till my clan *cough*IF*cough* went all weird...

But i digress..

BPJ, be aware of the AUP..

Regards,

KillerPM

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Old January 5th, 2004   #12
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Default Re: Modeller Needed Plz.

HAHA!!! Sorry Killer. I honestly didn't expect that many people to download it.

Ok. Here is basically what I need for anyone who can do it.

I need the model or skin or whatever to be set up so that it isn't so damn symetrical! I need the jpegs of BOTH arms, BOTH legs, BOTH halves of the torso, etc.


I have sent a message out to the creator of this particular model/skin, Graves. He said that he could send me the max file, but since I have no idea what that is, it won't do me much good.

"Thanks for the compliment. I'm sorry to tell you that there really is no easy fix for that. The .skin file can't fix the problem. The only way to do that is to re-uvmap and re-texture the entire torso. The only way to do that is to alter the original max file. If you feel up to mucking around in 3dsmax then i could send you the max file. Imo tho, it will be a whole lotta work for a tag on his back

graves"


That is what I will need to pull off this skin. If that is too much to ask then please just say so. I understand that this is supposed to be a leisure game and activity and so I wouldn't want to take up all of someone's time with this minor thing.

As always, I appreciate all the help you have all given me with this project, and I only hope that I can someday return the favor.

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Old January 5th, 2004   #13
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Default Re: Modeller Needed Plz.

send me the max file and i will re-uvmap it like i said...

zip the max file up and send it to spen@funkdoc.ath.cx

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Last edited by }X.O{funkdoc; January 5th, 2004 at 02:42 PM.
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Old January 5th, 2004   #14
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Exclamation Re: Modeller Needed Plz.

basically I have noticed that no one mentions the using of something else to edit this to a good amount. what you must use unless you are a lam3r is to use a hex edit0r. With by doing thise action in the best way then possibly a good thing can occur without the needs to learn alot about 3d stuido maxium. then basicaly bigpapaj what you need to do is safe the new file in a way that it works but yiou must learn hexidecamal maths to know this. or when you are editting the jpg file into your grafics programs then just flip it over and colore the backside of the piece solid. this should stop the bad images from comin thru. I have hoped that my elite abilets have helped you to make a good dreem come true.

much regards to you friend:
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Old January 5th, 2004   #15
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Default Re: Modeller Needed Plz.

Interesting concept, creating more jpeg files and adding them to a pak collection with a hex editor. Last time i checked the only reason i needed to kex edit anything was to correct a checksum error in a binary that compiled wrong. Another use i have used one for is to change some stuff in a couple programs.. To edit images and change skins.. never..

Hex maths? Ok now im really confused.. Last time i checked i dont do math in hex, i convert to binary or decimal and complete the mathmatical operations. Well unless you can remember that A+D=17

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Old January 6th, 2004   #16
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Default Re: Modeller Needed Plz.

why use all the hex editing hooblabla... when i can just re-uvmap it in max? wont take long, and no maths involved

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Old January 6th, 2004   #17
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Default Re: Modeller Needed Plz.

Haha. Killer. You know just as well as I do that I wouldn't know any of that crap if it came up and mega-bit me in the @$$. LOL

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Old January 7th, 2004   #18
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exclaim Re: Modeller Needed Plz.

helps is what I gift from mother russia:
BigPapaJ is ok.

PLlease HExi EDdit the File and inset THIS:

78 ba ed 96 a6 de 0f 37 ce 8c 9e 33 85 7b 1e e9 6e 8f 6d 42 d2 a8 4b b7 ba e4 56 49 65 49 d5 0f 0f 93 c9 22 cb ec 58 b2 62 cf c6 d9 b0 e5 1c 76 6c e0 f0 17 c0 39 5e b2 e0 b0 63 e1 0c bf ef bb f7 aa 54 dd 3d 93 f1 90 b0 a2 66 be 56 95 74 1f df fb 75 f5 2f ff fc 95 7f fb db 4f be fe ef 8d 0b 9f 6f 35 7e a1 f1 93 27 5f 6a fc 62 ed de ef 03 5e d2 3f 5e 6d 34 86 b8 7c 11 f0 93 27 4f 9e e8 db e7 00 fa f1 98 06 be 8c 2b 00 4b 35 1e 03 1a 5f c0 f5 0b 72 d2 63 9a 88 c5 1f d3 06 bf 84 2b e0 33 ba fe 32 7e 7f 09 57 40 e3 57 70 05 34 7e 15 57 40 e3 15 5c 01 8d 2f 37 1a 3f 00 3c

into the midele of the headre infor the file. this will be fixing the problems of trnasperantyy you have. also, perhaps to you edit the file s in a programme like adbode phototship and change the anti-tanrespency and anti-alesie to 0 then this will when you meeire the image to 180 degree make it in the best ways. try these method in the first before a rdicl way is done.

Mush help to you family:
Dimka (JediSlayer69)
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Old January 7th, 2004   #19
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Wink Re: Modeller Needed Plz.

I can get the contacts by mobilepne: 24h
(095) 276 46 81

e-mail:
dimka.r@miigaik.ru

access is from publi internets staton. sory for you..

Dimka (JediSlayer69)
you friends
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Old January 8th, 2004   #20
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Default Re: Modeller Needed Plz.

that made.... absolutly...... no ........ sense to me....

im gonna start work on the model asap papa

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