Okay, it's Natasha again...
Someone said that I need a script to get the new NPC I made to run... So I wrote this (I think it's right)
//Generated by BehavEd
affect ( $"NPC_Natasha"$,
/*@AFFECT_TYPE*/ FLUSH )
{
set ( "SET_WEAPON", "WP_REPEATER" );
use ( $"USE_WEAPON"$ );
}
set ( "SET_SPAWNSCRIPT", "NPC_Natasha" );
So why won't it run it when the character is spawned now? Don't they work in the SP game?
Pwease he'p!
Natasha!