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Scriptz?! :uhoh: Okay, it's Natasha again... Someone said that I need a script to get the new NPC I made to run... So I wrote this (I think it's right) //Generated by BehavEd affect ( $"NPC_Natasha"$, /*@AFFECT_TYPE*/ FLUSH ) { set ( "SET_WEAPON", "WP_REPEATER" ); use ( $"USE_WEAPON"$ ); } set ( "SET_SPAWNSCRIPT", "NPC_Natasha" ); So why won't it run it when the character is spawned now? Don't they work in the SP game?:confused: Pwease he'p! Natasha! |
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