I need someone who knows XML reading well
This is a discussion on I need someone who knows XML reading well within the SW:EaW Problems, Errors and Help forums, part of the Star Wars: Empire At War category; I have an XML problem where i'm trying to add a cruiser into my EaW: FoC game so it says ...
| SW:EaW Problems, Errors and Help Have a problem? Need help? Discuss it here. |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
|
#1
| ||||
| ||||
| I have an XML problem where i'm trying to add a cruiser into my EaW: FoC game so it says i have some syntax errors and i'm not that advanced at understanding where the errors are comming from so if anyone could help me fix the syntax errors, here is the XML: <?xml version="1.0"?> <HardPoints> <!-- Hammerhead/Harbinger/EnderSpire --> <HardPoint Name="HP_Harbinger_FighterBay"> <Type> HARD_POINT_FIGHTER_BAY </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Attachment_Bone>HangarHP</Attachment_Bone> <Collision_Mesh>HangarHP</Collision_Mesh> <Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text> <Health>200.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER --> <Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER --> </HardPoint> <HardPoint Name="HP_Harbinger_Weapon_FL"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text> <Health>260.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Las er_Death</Death_Explosion_SFXEvent> <Model_To_Attach/> <Attachment_Bone>MuzzleA_01</Attachment_Bone> <Collision_Mesh>L_Head_Turbolaser</Collision_Mesh> <Damage_Decal>HP_F-L_BLAST</Damage_Decal> <Damage_Particles>HP_F-L_EMITDAMAGE</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_FL </Death_Breakoff_Prop> <Damage_Type> Damage_Nebulon_B </Damage_Type> <Fire_Bone_A>MuzzleA_01</Fire_Bone_A> <Fire_Bone_B>MuzzleA_01</Fire_Bone_B> <Fire_Cone_Width>180.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green </Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>2</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>2000.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Harbinger_Weapon_FR"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text> <Health>260.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Las er_Death</Death_Explosion_SFXEvent> <Model_To_Attach/> <Attachment_Bone>MuzzleA_02</Attachment_Bone> <Collision_Mesh>HP_F-R_COLL</Collision_Mesh> <Damage_Decal>HP_F-R_BLAST</Damage_Decal> <Damage_Particles>HP_F-R_EMITDAMAGE</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_FR </Death_Breakoff_Prop> <Damage_Type> Damage_Nebulon_B </Damage_Type> <Fire_Bone_A>MuzzleA_02</Fire_Bone_A> <Fire_Bone_B>MuzzleA_02</Fire_Bone_B> <Fire_Cone_Width>180.0</Fire_Cone_Width> <Fire_Cone_Height>180.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green </Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>2</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>2000.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Harbinger_Missile_BL"> <Type> HARD_POINT_WEAPON_MISSILE </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text> <Health>260.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Dea th</Death_Explosion_SFXEvent> <Model_To_Attach/> <Attachment_Bone>L_Engine</Attachment_Bone> <Collision_Mesh>HP_B-L_COLL</Collision_Mesh> <Damage_Decal>HP_B-L_BLAST</Damage_Decal> <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_BL </Death_Breakoff_Prop> <Fire_Bone_A>FP_B-L_00</Fire_Bone_A> <Fire_Bone_B>FP_B-L_01</Fire_Bone_B> <Fire_Cone_Width>180.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Concussion_Missile </Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>3</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1800.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 15.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Harbinger_Missile_BR"> <Type>HARD_POINT_WEAPON_MISSILE</Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_CONCUSSIONMISSILE</Tooltip_Text> <Health>260.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Dea th</Death_Explosion_SFXEvent> <Model_To_Attach/> <Attachment_Bone>HP_B-R_BONE</Attachment_Bone> <Collision_Mesh>HP_B-R_COLL</Collision_Mesh> <Damage_Decal>HP_B-R_BLAST</Damage_Decal> <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_BR </Death_Breakoff_Prop> <Fire_Bone_A>FP_B-R_00</Fire_Bone_A> <Fire_Bone_B>FP_B-R_01</Fire_Bone_B> <Fire_Cone_Width>180.0</Fire_Cone_Width> <Fire_Cone_Height>170.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Concussion_Missile </Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>15.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>15.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>3</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.4</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1800.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Missile_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 15.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Harbinger_Weapon_BL"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text> <Health>260.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Dea th</Death_Explosion_SFXEvent> <Model_To_Attach/> <Attachment_Bone>MuzzleA_06</Attachment_Bone> <Collision_Mesh>HP_B-L_COLL</Collision_Mesh> <Damage_Decal>HP_B-L_BLAST</Damage_Decal> <Damage_Particles>HP_B-L_EMITDAMAGE</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_BL </Death_Breakoff_Prop> <Damage_Type> Damage_Nebulon_B </Damage_Type> <Fire_Bone_A>MuzzleA_06</Fire_Bone_A> <Fire_Bone_B>MuzzleA_06</Fire_Bone_B> <Fire_Cone_Width>60.0</Fire_Cone_Width> <Fire_Cone_Height>160.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon _Green</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>7</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>500.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 3.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 3.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 15.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Harbinger_Weapon_BR"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text> <Health>260.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Dea th</Death_Explosion_SFXEvent> <Model_To_Attach/> <Attachment_Bone>MuzzleA_05</Attachment_Bone> <Collision_Mesh>HP_B-R_COLL</Collision_Mesh> <Damage_Decal>HP_B-R_BLAST</Damage_Decal> <Damage_Particles>HP_B-R_EMITDAMAGE</Damage_Particles> <Death_Breakoff_Prop> Hardpoint_Breakoff_Nebulon_Weapon_BR </Death_Breakoff_Prop> <Damage_Type> Damage_Nebulon_B </Damage_Type> <Fire_Bone_A>MuzzleA_05</Fire_Bone_A> <Fire_Bone_B>MuzzleA_05</Fire_Bone_B> <Fire_Cone_Width>60.0</Fire_Cone_Width> <Fire_Cone_Height>160.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon _Green</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>7</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>500.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 3.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 3.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 12.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 15.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Harbinger_Engines"> <Type> HARD_POINT_ENGINE </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text> <Health>260.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_D eath</Death_Explosion_SFXEvent> <Model_To_Attach/> <Attachment_Bone>R_Engine_Die01</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached --> <Collision_Mesh>HP_E_COLL</Collision_Mesh> <Damage_Decal/> <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles> <Engine_Particles>HP_E_MAINENGINES</Engine_Particles> </Hardpoints> The tabbed spaces aren't showing but i think someone could help me anyway so if you can thanks in advance. |
| Remove advertisements | |
| |
| |
|
#2
| ||||
| ||||
| the syntax error message is appear,when you didnt close the opening tag, like int he end: <HardPoint Name="HP_Harbinger_Engines"> <Type> HARD_POINT_ENGINE </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text> <Health>260.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Engines _D eath</Death_Explosion_SFXEvent> <Model_To_Attach/> <Attachment_Bone>R_Engine_Die01</Attachment_Bone> <!-- This is an attachment bone for the HUD reticle centering, even though no model is attached --> <Collision_Mesh>HP_E_COLL</Collision_Mesh> <Damage_Decal/> <Damage_Particles>HP_E_EMITDAMAGE</Damage_Particles> <Engine_Particles>HP_E_MAINENGINES</Engine_Particles> /////HERE MISSING </Hardpoint>!!!!!!!!!!!!!!!!!! </Hardpoints> |
|
#3
| ||||
| ||||
| ah so simple, thanks man |
|
#4
| ||||
| ||||
| In the future, simply drag and drop the XML file into the Firefox browser and the browser will automatically find any syntax errors and tell you how to fix them. For example, it will say something like "Error on line 166 </Herounit ......expected tag </Herounit>" which shows you that you forgot to close the tag off. Anyway, that's just an example but Firefox can be VERY usefull for finding the needle in a haystack that some XML errors can be...
__________________ . |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
All times are GMT -7.








Linear Mode
